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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/StemTile.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/StemTile.cpp')
-rw-r--r--Minecraft.World/StemTile.cpp234
1 files changed, 234 insertions, 0 deletions
diff --git a/Minecraft.World/StemTile.cpp b/Minecraft.World/StemTile.cpp
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+++ b/Minecraft.World/StemTile.cpp
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+#include "stdafx.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.entity.item.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.h"
+#include "..\Minecraft.Client\Minecraft.h"
+#include "..\Minecraft.Client\Common\Colours\ColourTable.h"
+#include "StemTile.h"
+
+const wstring StemTile::TEXTURE_ANGLED = L"stem_bent";
+
+StemTile::StemTile(int id, Tile *fruit) : Bush(id)
+{
+ this->fruit = fruit;
+
+ setTicking(true);
+ float ss = 0.125f;
+ this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
+
+ iconAngled = NULL;
+}
+
+bool StemTile::mayPlaceOn(int tile)
+{
+ return tile == Tile::farmland_Id;
+}
+
+void StemTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ Tile::tick(level, x, y, z, random);
+ if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)
+ {
+
+ float growthSpeed = getGrowthSpeed(level, x, y, z);
+
+ // 4J Stu - Brought forward change from 1.2.3 to make fruit more likely to grow
+ if (random->nextInt((int) (25 / growthSpeed) + 1) == 0)
+ {
+ int age = level->getData(x, y, z);
+ if (age < 7)
+ {
+ age++;
+ level->setData(x, y, z, age);
+ }
+ else
+ {
+ if (level->getTile(x - 1, y, z) == fruit->id) return;
+ if (level->getTile(x + 1, y, z) == fruit->id) return;
+ if (level->getTile(x, y, z - 1) == fruit->id) return;
+ if (level->getTile(x, y, z + 1) == fruit->id) return;
+
+ int dir = random->nextInt(4);
+ int xx = x;
+ int zz = z;
+ if (dir == 0) xx--;
+ if (dir == 1) xx++;
+ if (dir == 2) zz--;
+ if (dir == 3) zz++;
+ // 4J Stu - Brought forward change from 1.2.3 to not require farmland to grow fruits
+ int below = level->getTile(xx, y - 1, zz);
+ if (level->getTile(xx, y, zz) == 0 && (below == Tile::farmland_Id || below == Tile::dirt_Id || below == Tile::grass_Id))
+ {
+ level->setTile(xx, y, zz, fruit->id);
+ }
+
+ }
+ }
+ }
+
+}
+
+void StemTile::growCropsToMax(Level *level, int x, int y, int z)
+{
+ level->setData(x, y, z, 7);
+}
+
+float StemTile::getGrowthSpeed(Level *level, int x, int y, int z)
+{
+ float speed = 1;
+
+ int n = level->getTile(x, y, z - 1);
+ int s = level->getTile(x, y, z + 1);
+ int w = level->getTile(x - 1, y, z);
+ int e = level->getTile(x + 1, y, z);
+
+ int d0 = level->getTile(x - 1, y, z - 1);
+ int d1 = level->getTile(x + 1, y, z - 1);
+ int d2 = level->getTile(x + 1, y, z + 1);
+ int d3 = level->getTile(x - 1, y, z + 1);
+
+ bool horizontal = w == this->id || e == this->id;
+ bool vertical = n == this->id || s == this->id;
+ bool diagonal = d0 == this->id || d1 == this->id || d2 == this->id || d3 == this->id;
+
+ for (int xx = x - 1; xx <= x + 1; xx++)
+ for (int zz = z - 1; zz <= z + 1; zz++)
+ {
+ int t = level->getTile(xx, y - 1, zz);
+
+ float tileSpeed = 0;
+ if (t == Tile::farmland_Id)
+ {
+ tileSpeed = 1;
+ if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3;
+ }
+
+ if (xx != x || zz != z) tileSpeed /= 4;
+
+ speed += tileSpeed;
+ }
+
+ if (diagonal || (horizontal && vertical)) speed /= 2;
+
+ return speed;
+}
+
+int StemTile::getColor(int data)
+{
+ //int r = data * 32;
+ //int g = 255 - data * 8;
+ //int b = data * 4;
+ //return r << 16 | g << 8 | b;
+
+ int colour = 0;
+
+ unsigned int minColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_StemMin );
+ unsigned int maxColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_StemMax );
+
+ byte redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( data/7.0f));
+ byte greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( data/7.0f));
+ byte blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( data/7.0f));
+
+ colour = redComponent<<16 | greenComponent<<8 | blueComponent;
+ return colour;
+}
+
+int StemTile::getColor(LevelSource *level, int x, int y, int z)
+{
+ return getColor(level->getData(x, y, z));
+}
+
+void StemTile::updateDefaultShape()
+{
+ float ss = 0.125f;
+ this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
+}
+
+void StemTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
+ tls->yy1 = (level->getData(x, y, z) * 2 + 2) / 16.0f;
+ float ss = 0.125f;
+ this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, (float) tls->yy1, 0.5f + ss);
+}
+
+int StemTile::getRenderShape()
+{
+ return Tile::SHAPE_STEM;
+}
+
+int StemTile::getConnectDir(LevelSource *level, int x, int y, int z)
+ {
+ int d = level->getData(x, y, z);
+ if (d < 7) return -1;
+ if (level->getTile(x - 1, y, z) == fruit->id) return 0;
+ if (level->getTile(x + 1, y, z) == fruit->id) return 1;
+ if (level->getTile(x, y, z - 1) == fruit->id) return 2;
+ if (level->getTile(x, y, z + 1) == fruit->id) return 3;
+ return -1;
+}
+
+/**
+ * Using this method instead of destroy() to determine if seeds should be
+ * dropped
+ */
+void StemTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus)
+{
+ Tile::spawnResources(level, x, y, z, data, odds, playerBonus);
+
+ if (level->isClientSide)
+ {
+ return;
+ }
+
+ Item *seed = NULL;
+ if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin;
+ if (fruit == Tile::melon) seed = Item::seeds_melon;
+ for (int i = 0; i < 3; i++)
+ {
+ if (level->random->nextInt(5 * 3) > data) continue;
+ float s = 0.7f;
+ float xo = level->random->nextFloat() * s + (1 - s) * 0.5f;
+ float yo = level->random->nextFloat() * s + (1 - s) * 0.5f;
+ float zo = level->random->nextFloat() * s + (1 - s) * 0.5f;
+ shared_ptr<ItemEntity> item = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr<ItemInstance>(new ItemInstance(seed))));
+ item->throwTime = 10;
+ level->addEntity(item);
+ }
+}
+
+int StemTile::getResource(int data, Random *random, int playerBonusLevel)
+{
+ return -1;
+}
+
+int StemTile::getResourceCount(Random *random)
+{
+ return 1;
+}
+
+int StemTile::cloneTileId(Level *level, int x, int y, int z)
+{
+ if (fruit == Tile::pumpkin)
+ {
+ return Item::seeds_pumpkin_Id;
+ }
+ else if (fruit == Tile::melon)
+ {
+ return Item::seeds_melon_Id;
+ }
+
+ return 0;
+}
+
+void StemTile::registerIcons(IconRegister *iconRegister)
+{
+ icon = iconRegister->registerIcon(L"stem_straight");
+ iconAngled = iconRegister->registerIcon(TEXTURE_ANGLED);
+}
+
+Icon *StemTile::getAngledTexture()
+{
+ return iconAngled;
+}