diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/StemTile.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/StemTile.cpp')
| -rw-r--r-- | Minecraft.World/StemTile.cpp | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/Minecraft.World/StemTile.cpp b/Minecraft.World/StemTile.cpp new file mode 100644 index 00000000..15c412eb --- /dev/null +++ b/Minecraft.World/StemTile.cpp @@ -0,0 +1,234 @@ +#include "stdafx.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.entity.item.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.h" +#include "..\Minecraft.Client\Minecraft.h" +#include "..\Minecraft.Client\Common\Colours\ColourTable.h" +#include "StemTile.h" + +const wstring StemTile::TEXTURE_ANGLED = L"stem_bent"; + +StemTile::StemTile(int id, Tile *fruit) : Bush(id) +{ + this->fruit = fruit; + + setTicking(true); + float ss = 0.125f; + this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); + + iconAngled = NULL; +} + +bool StemTile::mayPlaceOn(int tile) +{ + return tile == Tile::farmland_Id; +} + +void StemTile::tick(Level *level, int x, int y, int z, Random *random) +{ + Tile::tick(level, x, y, z, random); + if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) + { + + float growthSpeed = getGrowthSpeed(level, x, y, z); + + // 4J Stu - Brought forward change from 1.2.3 to make fruit more likely to grow + if (random->nextInt((int) (25 / growthSpeed) + 1) == 0) + { + int age = level->getData(x, y, z); + if (age < 7) + { + age++; + level->setData(x, y, z, age); + } + else + { + if (level->getTile(x - 1, y, z) == fruit->id) return; + if (level->getTile(x + 1, y, z) == fruit->id) return; + if (level->getTile(x, y, z - 1) == fruit->id) return; + if (level->getTile(x, y, z + 1) == fruit->id) return; + + int dir = random->nextInt(4); + int xx = x; + int zz = z; + if (dir == 0) xx--; + if (dir == 1) xx++; + if (dir == 2) zz--; + if (dir == 3) zz++; + // 4J Stu - Brought forward change from 1.2.3 to not require farmland to grow fruits + int below = level->getTile(xx, y - 1, zz); + if (level->getTile(xx, y, zz) == 0 && (below == Tile::farmland_Id || below == Tile::dirt_Id || below == Tile::grass_Id)) + { + level->setTile(xx, y, zz, fruit->id); + } + + } + } + } + +} + +void StemTile::growCropsToMax(Level *level, int x, int y, int z) +{ + level->setData(x, y, z, 7); +} + +float StemTile::getGrowthSpeed(Level *level, int x, int y, int z) +{ + float speed = 1; + + int n = level->getTile(x, y, z - 1); + int s = level->getTile(x, y, z + 1); + int w = level->getTile(x - 1, y, z); + int e = level->getTile(x + 1, y, z); + + int d0 = level->getTile(x - 1, y, z - 1); + int d1 = level->getTile(x + 1, y, z - 1); + int d2 = level->getTile(x + 1, y, z + 1); + int d3 = level->getTile(x - 1, y, z + 1); + + bool horizontal = w == this->id || e == this->id; + bool vertical = n == this->id || s == this->id; + bool diagonal = d0 == this->id || d1 == this->id || d2 == this->id || d3 == this->id; + + for (int xx = x - 1; xx <= x + 1; xx++) + for (int zz = z - 1; zz <= z + 1; zz++) + { + int t = level->getTile(xx, y - 1, zz); + + float tileSpeed = 0; + if (t == Tile::farmland_Id) + { + tileSpeed = 1; + if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3; + } + + if (xx != x || zz != z) tileSpeed /= 4; + + speed += tileSpeed; + } + + if (diagonal || (horizontal && vertical)) speed /= 2; + + return speed; +} + +int StemTile::getColor(int data) +{ + //int r = data * 32; + //int g = 255 - data * 8; + //int b = data * 4; + //return r << 16 | g << 8 | b; + + int colour = 0; + + unsigned int minColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_StemMin ); + unsigned int maxColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_StemMax ); + + byte redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( data/7.0f)); + byte greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( data/7.0f)); + byte blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( data/7.0f)); + + colour = redComponent<<16 | greenComponent<<8 | blueComponent; + return colour; +} + +int StemTile::getColor(LevelSource *level, int x, int y, int z) +{ + return getColor(level->getData(x, y, z)); +} + +void StemTile::updateDefaultShape() +{ + float ss = 0.125f; + this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); +} + +void StemTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param +{ + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + tls->yy1 = (level->getData(x, y, z) * 2 + 2) / 16.0f; + float ss = 0.125f; + this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, (float) tls->yy1, 0.5f + ss); +} + +int StemTile::getRenderShape() +{ + return Tile::SHAPE_STEM; +} + +int StemTile::getConnectDir(LevelSource *level, int x, int y, int z) + { + int d = level->getData(x, y, z); + if (d < 7) return -1; + if (level->getTile(x - 1, y, z) == fruit->id) return 0; + if (level->getTile(x + 1, y, z) == fruit->id) return 1; + if (level->getTile(x, y, z - 1) == fruit->id) return 2; + if (level->getTile(x, y, z + 1) == fruit->id) return 3; + return -1; +} + +/** + * Using this method instead of destroy() to determine if seeds should be + * dropped + */ +void StemTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus) +{ + Tile::spawnResources(level, x, y, z, data, odds, playerBonus); + + if (level->isClientSide) + { + return; + } + + Item *seed = NULL; + if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin; + if (fruit == Tile::melon) seed = Item::seeds_melon; + for (int i = 0; i < 3; i++) + { + if (level->random->nextInt(5 * 3) > data) continue; + float s = 0.7f; + float xo = level->random->nextFloat() * s + (1 - s) * 0.5f; + float yo = level->random->nextFloat() * s + (1 - s) * 0.5f; + float zo = level->random->nextFloat() * s + (1 - s) * 0.5f; + shared_ptr<ItemEntity> item = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr<ItemInstance>(new ItemInstance(seed)))); + item->throwTime = 10; + level->addEntity(item); + } +} + +int StemTile::getResource(int data, Random *random, int playerBonusLevel) +{ + return -1; +} + +int StemTile::getResourceCount(Random *random) +{ + return 1; +} + +int StemTile::cloneTileId(Level *level, int x, int y, int z) +{ + if (fruit == Tile::pumpkin) + { + return Item::seeds_pumpkin_Id; + } + else if (fruit == Tile::melon) + { + return Item::seeds_melon_Id; + } + + return 0; +} + +void StemTile::registerIcons(IconRegister *iconRegister) +{ + icon = iconRegister->registerIcon(L"stem_straight"); + iconAngled = iconRegister->registerIcon(TEXTURE_ANGLED); +} + +Icon *StemTile::getAngledTexture() +{ + return iconAngled; +} |
