diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/StemTile.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/StemTile.cpp')
| -rw-r--r-- | Minecraft.World/StemTile.cpp | 163 |
1 files changed, 79 insertions, 84 deletions
diff --git a/Minecraft.World/StemTile.cpp b/Minecraft.World/StemTile.cpp index 15c412eb..bf9b058d 100644 --- a/Minecraft.World/StemTile.cpp +++ b/Minecraft.World/StemTile.cpp @@ -11,11 +11,11 @@ const wstring StemTile::TEXTURE_ANGLED = L"stem_bent"; StemTile::StemTile(int id, Tile *fruit) : Bush(id) { - this->fruit = fruit; + this->fruit = fruit; - setTicking(true); - float ss = 0.125f; - this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); + setTicking(true); + float ss = 0.125f; + this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); iconAngled = NULL; } @@ -27,91 +27,93 @@ bool StemTile::mayPlaceOn(int tile) void StemTile::tick(Level *level, int x, int y, int z, Random *random) { - Tile::tick(level, x, y, z, random); - if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) + Tile::tick(level, x, y, z, random); + if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) { - float growthSpeed = getGrowthSpeed(level, x, y, z); + float growthSpeed = getGrowthSpeed(level, x, y, z); // 4J Stu - Brought forward change from 1.2.3 to make fruit more likely to grow - if (random->nextInt((int) (25 / growthSpeed) + 1) == 0) + if (random->nextInt((int) (25 / growthSpeed) + 1) == 0) { - int age = level->getData(x, y, z); - if (age < 7) + int age = level->getData(x, y, z); + if (age < 7) { - age++; - level->setData(x, y, z, age); - } + age++; + level->setData(x, y, z, age, Tile::UPDATE_CLIENTS); + } else { - if (level->getTile(x - 1, y, z) == fruit->id) return; - if (level->getTile(x + 1, y, z) == fruit->id) return; - if (level->getTile(x, y, z - 1) == fruit->id) return; - if (level->getTile(x, y, z + 1) == fruit->id) return; - - int dir = random->nextInt(4); - int xx = x; - int zz = z; - if (dir == 0) xx--; - if (dir == 1) xx++; - if (dir == 2) zz--; - if (dir == 3) zz++; + if (level->getTile(x - 1, y, z) == fruit->id) return; + if (level->getTile(x + 1, y, z) == fruit->id) return; + if (level->getTile(x, y, z - 1) == fruit->id) return; + if (level->getTile(x, y, z + 1) == fruit->id) return; + + int dir = random->nextInt(4); + int xx = x; + int zz = z; + if (dir == 0) xx--; + if (dir == 1) xx++; + if (dir == 2) zz--; + if (dir == 3) zz++; // 4J Stu - Brought forward change from 1.2.3 to not require farmland to grow fruits int below = level->getTile(xx, y - 1, zz); if (level->getTile(xx, y, zz) == 0 && (below == Tile::farmland_Id || below == Tile::dirt_Id || below == Tile::grass_Id)) { - level->setTile(xx, y, zz, fruit->id); - } + level->setTileAndUpdate(xx, y, zz, fruit->id); + } - } - } - } + } + } + } } -void StemTile::growCropsToMax(Level *level, int x, int y, int z) +void StemTile::growCrops(Level *level, int x, int y, int z) { - level->setData(x, y, z, 7); + int stage = level->getData(x, y, z) + Mth::nextInt(level->random, 2, 5); + if (stage > 7) stage = 7; + level->setData(x, y, z, stage, Tile::UPDATE_CLIENTS); } float StemTile::getGrowthSpeed(Level *level, int x, int y, int z) { - float speed = 1; + float speed = 1; - int n = level->getTile(x, y, z - 1); - int s = level->getTile(x, y, z + 1); - int w = level->getTile(x - 1, y, z); - int e = level->getTile(x + 1, y, z); + int n = level->getTile(x, y, z - 1); + int s = level->getTile(x, y, z + 1); + int w = level->getTile(x - 1, y, z); + int e = level->getTile(x + 1, y, z); - int d0 = level->getTile(x - 1, y, z - 1); - int d1 = level->getTile(x + 1, y, z - 1); - int d2 = level->getTile(x + 1, y, z + 1); - int d3 = level->getTile(x - 1, y, z + 1); + int d0 = level->getTile(x - 1, y, z - 1); + int d1 = level->getTile(x + 1, y, z - 1); + int d2 = level->getTile(x + 1, y, z + 1); + int d3 = level->getTile(x - 1, y, z + 1); - bool horizontal = w == this->id || e == this->id; - bool vertical = n == this->id || s == this->id; - bool diagonal = d0 == this->id || d1 == this->id || d2 == this->id || d3 == this->id; + bool horizontal = w == id || e == id; + bool vertical = n == id || s == id; + bool diagonal = d0 == id || d1 == id || d2 == id || d3 == id; - for (int xx = x - 1; xx <= x + 1; xx++) - for (int zz = z - 1; zz <= z + 1; zz++) + for (int xx = x - 1; xx <= x + 1; xx++) + for (int zz = z - 1; zz <= z + 1; zz++) { - int t = level->getTile(xx, y - 1, zz); + int t = level->getTile(xx, y - 1, zz); - float tileSpeed = 0; - if (t == Tile::farmland_Id) + float tileSpeed = 0; + if (t == Tile::farmland_Id) { - tileSpeed = 1; - if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3; - } + tileSpeed = 1; + if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3; + } - if (xx != x || zz != z) tileSpeed /= 4; + if (xx != x || zz != z) tileSpeed /= 4; - speed += tileSpeed; - } + speed += tileSpeed; + } - if (diagonal || (horizontal && vertical)) speed /= 2; + if (diagonal || (horizontal && vertical)) speed /= 2; - return speed; + return speed; } int StemTile::getColor(int data) @@ -141,16 +143,16 @@ int StemTile::getColor(LevelSource *level, int x, int y, int z) void StemTile::updateDefaultShape() { - float ss = 0.125f; - this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); + float ss = 0.125f; + setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss); } void StemTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param { ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); - tls->yy1 = (level->getData(x, y, z) * 2 + 2) / 16.0f; - float ss = 0.125f; - this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, (float) tls->yy1, 0.5f + ss); + tls->yy1 = (level->getData(x, y, z) * 2 + 2) / 16.0f; + float ss = 0.125f; + setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, (float) tls->yy1, 0.5f + ss); } int StemTile::getRenderShape() @@ -159,7 +161,7 @@ int StemTile::getRenderShape() } int StemTile::getConnectDir(LevelSource *level, int x, int y, int z) - { +{ int d = level->getData(x, y, z); if (d < 7) return -1; if (level->getTile(x - 1, y, z) == fruit->id) return 0; @@ -170,37 +172,30 @@ int StemTile::getConnectDir(LevelSource *level, int x, int y, int z) } /** - * Using this method instead of destroy() to determine if seeds should be - * dropped - */ +* Using this method instead of destroy() to determine if seeds should be +* dropped +*/ void StemTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus) { - Tile::spawnResources(level, x, y, z, data, odds, playerBonus); + Tile::spawnResources(level, x, y, z, data, odds, playerBonus); - if (level->isClientSide) + if (level->isClientSide) { - return; - } + return; + } - Item *seed = NULL; - if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin; - if (fruit == Tile::melon) seed = Item::seeds_melon; - for (int i = 0; i < 3; i++) + Item *seed = NULL; + if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin; + if (fruit == Tile::melon) seed = Item::seeds_melon; + for (int i = 0; i < 3; i++) { - if (level->random->nextInt(5 * 3) > data) continue; - float s = 0.7f; - float xo = level->random->nextFloat() * s + (1 - s) * 0.5f; - float yo = level->random->nextFloat() * s + (1 - s) * 0.5f; - float zo = level->random->nextFloat() * s + (1 - s) * 0.5f; - shared_ptr<ItemEntity> item = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr<ItemInstance>(new ItemInstance(seed)))); - item->throwTime = 10; - level->addEntity(item); - } + popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(seed))); + } } int StemTile::getResource(int data, Random *random, int playerBonusLevel) { - return -1; + return -1; } int StemTile::getResourceCount(Random *random) |
