aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/StemTile.cpp
diff options
context:
space:
mode:
authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/StemTile.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/StemTile.cpp')
-rw-r--r--Minecraft.World/StemTile.cpp163
1 files changed, 79 insertions, 84 deletions
diff --git a/Minecraft.World/StemTile.cpp b/Minecraft.World/StemTile.cpp
index 15c412eb..bf9b058d 100644
--- a/Minecraft.World/StemTile.cpp
+++ b/Minecraft.World/StemTile.cpp
@@ -11,11 +11,11 @@ const wstring StemTile::TEXTURE_ANGLED = L"stem_bent";
StemTile::StemTile(int id, Tile *fruit) : Bush(id)
{
- this->fruit = fruit;
+ this->fruit = fruit;
- setTicking(true);
- float ss = 0.125f;
- this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
+ setTicking(true);
+ float ss = 0.125f;
+ this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
iconAngled = NULL;
}
@@ -27,91 +27,93 @@ bool StemTile::mayPlaceOn(int tile)
void StemTile::tick(Level *level, int x, int y, int z, Random *random)
{
- Tile::tick(level, x, y, z, random);
- if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)
+ Tile::tick(level, x, y, z, random);
+ if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)
{
- float growthSpeed = getGrowthSpeed(level, x, y, z);
+ float growthSpeed = getGrowthSpeed(level, x, y, z);
// 4J Stu - Brought forward change from 1.2.3 to make fruit more likely to grow
- if (random->nextInt((int) (25 / growthSpeed) + 1) == 0)
+ if (random->nextInt((int) (25 / growthSpeed) + 1) == 0)
{
- int age = level->getData(x, y, z);
- if (age < 7)
+ int age = level->getData(x, y, z);
+ if (age < 7)
{
- age++;
- level->setData(x, y, z, age);
- }
+ age++;
+ level->setData(x, y, z, age, Tile::UPDATE_CLIENTS);
+ }
else
{
- if (level->getTile(x - 1, y, z) == fruit->id) return;
- if (level->getTile(x + 1, y, z) == fruit->id) return;
- if (level->getTile(x, y, z - 1) == fruit->id) return;
- if (level->getTile(x, y, z + 1) == fruit->id) return;
-
- int dir = random->nextInt(4);
- int xx = x;
- int zz = z;
- if (dir == 0) xx--;
- if (dir == 1) xx++;
- if (dir == 2) zz--;
- if (dir == 3) zz++;
+ if (level->getTile(x - 1, y, z) == fruit->id) return;
+ if (level->getTile(x + 1, y, z) == fruit->id) return;
+ if (level->getTile(x, y, z - 1) == fruit->id) return;
+ if (level->getTile(x, y, z + 1) == fruit->id) return;
+
+ int dir = random->nextInt(4);
+ int xx = x;
+ int zz = z;
+ if (dir == 0) xx--;
+ if (dir == 1) xx++;
+ if (dir == 2) zz--;
+ if (dir == 3) zz++;
// 4J Stu - Brought forward change from 1.2.3 to not require farmland to grow fruits
int below = level->getTile(xx, y - 1, zz);
if (level->getTile(xx, y, zz) == 0 && (below == Tile::farmland_Id || below == Tile::dirt_Id || below == Tile::grass_Id))
{
- level->setTile(xx, y, zz, fruit->id);
- }
+ level->setTileAndUpdate(xx, y, zz, fruit->id);
+ }
- }
- }
- }
+ }
+ }
+ }
}
-void StemTile::growCropsToMax(Level *level, int x, int y, int z)
+void StemTile::growCrops(Level *level, int x, int y, int z)
{
- level->setData(x, y, z, 7);
+ int stage = level->getData(x, y, z) + Mth::nextInt(level->random, 2, 5);
+ if (stage > 7) stage = 7;
+ level->setData(x, y, z, stage, Tile::UPDATE_CLIENTS);
}
float StemTile::getGrowthSpeed(Level *level, int x, int y, int z)
{
- float speed = 1;
+ float speed = 1;
- int n = level->getTile(x, y, z - 1);
- int s = level->getTile(x, y, z + 1);
- int w = level->getTile(x - 1, y, z);
- int e = level->getTile(x + 1, y, z);
+ int n = level->getTile(x, y, z - 1);
+ int s = level->getTile(x, y, z + 1);
+ int w = level->getTile(x - 1, y, z);
+ int e = level->getTile(x + 1, y, z);
- int d0 = level->getTile(x - 1, y, z - 1);
- int d1 = level->getTile(x + 1, y, z - 1);
- int d2 = level->getTile(x + 1, y, z + 1);
- int d3 = level->getTile(x - 1, y, z + 1);
+ int d0 = level->getTile(x - 1, y, z - 1);
+ int d1 = level->getTile(x + 1, y, z - 1);
+ int d2 = level->getTile(x + 1, y, z + 1);
+ int d3 = level->getTile(x - 1, y, z + 1);
- bool horizontal = w == this->id || e == this->id;
- bool vertical = n == this->id || s == this->id;
- bool diagonal = d0 == this->id || d1 == this->id || d2 == this->id || d3 == this->id;
+ bool horizontal = w == id || e == id;
+ bool vertical = n == id || s == id;
+ bool diagonal = d0 == id || d1 == id || d2 == id || d3 == id;
- for (int xx = x - 1; xx <= x + 1; xx++)
- for (int zz = z - 1; zz <= z + 1; zz++)
+ for (int xx = x - 1; xx <= x + 1; xx++)
+ for (int zz = z - 1; zz <= z + 1; zz++)
{
- int t = level->getTile(xx, y - 1, zz);
+ int t = level->getTile(xx, y - 1, zz);
- float tileSpeed = 0;
- if (t == Tile::farmland_Id)
+ float tileSpeed = 0;
+ if (t == Tile::farmland_Id)
{
- tileSpeed = 1;
- if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3;
- }
+ tileSpeed = 1;
+ if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3;
+ }
- if (xx != x || zz != z) tileSpeed /= 4;
+ if (xx != x || zz != z) tileSpeed /= 4;
- speed += tileSpeed;
- }
+ speed += tileSpeed;
+ }
- if (diagonal || (horizontal && vertical)) speed /= 2;
+ if (diagonal || (horizontal && vertical)) speed /= 2;
- return speed;
+ return speed;
}
int StemTile::getColor(int data)
@@ -141,16 +143,16 @@ int StemTile::getColor(LevelSource *level, int x, int y, int z)
void StemTile::updateDefaultShape()
{
- float ss = 0.125f;
- this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
+ float ss = 0.125f;
+ setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
}
void StemTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
- tls->yy1 = (level->getData(x, y, z) * 2 + 2) / 16.0f;
- float ss = 0.125f;
- this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, (float) tls->yy1, 0.5f + ss);
+ tls->yy1 = (level->getData(x, y, z) * 2 + 2) / 16.0f;
+ float ss = 0.125f;
+ setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, (float) tls->yy1, 0.5f + ss);
}
int StemTile::getRenderShape()
@@ -159,7 +161,7 @@ int StemTile::getRenderShape()
}
int StemTile::getConnectDir(LevelSource *level, int x, int y, int z)
- {
+{
int d = level->getData(x, y, z);
if (d < 7) return -1;
if (level->getTile(x - 1, y, z) == fruit->id) return 0;
@@ -170,37 +172,30 @@ int StemTile::getConnectDir(LevelSource *level, int x, int y, int z)
}
/**
- * Using this method instead of destroy() to determine if seeds should be
- * dropped
- */
+* Using this method instead of destroy() to determine if seeds should be
+* dropped
+*/
void StemTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus)
{
- Tile::spawnResources(level, x, y, z, data, odds, playerBonus);
+ Tile::spawnResources(level, x, y, z, data, odds, playerBonus);
- if (level->isClientSide)
+ if (level->isClientSide)
{
- return;
- }
+ return;
+ }
- Item *seed = NULL;
- if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin;
- if (fruit == Tile::melon) seed = Item::seeds_melon;
- for (int i = 0; i < 3; i++)
+ Item *seed = NULL;
+ if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin;
+ if (fruit == Tile::melon) seed = Item::seeds_melon;
+ for (int i = 0; i < 3; i++)
{
- if (level->random->nextInt(5 * 3) > data) continue;
- float s = 0.7f;
- float xo = level->random->nextFloat() * s + (1 - s) * 0.5f;
- float yo = level->random->nextFloat() * s + (1 - s) * 0.5f;
- float zo = level->random->nextFloat() * s + (1 - s) * 0.5f;
- shared_ptr<ItemEntity> item = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr<ItemInstance>(new ItemInstance(seed))));
- item->throwTime = 10;
- level->addEntity(item);
- }
+ popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(seed)));
+ }
}
int StemTile::getResource(int data, Random *random, int playerBonusLevel)
{
- return -1;
+ return -1;
}
int StemTile::getResourceCount(Random *random)