diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/StairTile.h | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/StairTile.h')
| -rw-r--r-- | Minecraft.World/StairTile.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/Minecraft.World/StairTile.h b/Minecraft.World/StairTile.h new file mode 100644 index 00000000..d4797f04 --- /dev/null +++ b/Minecraft.World/StairTile.h @@ -0,0 +1,106 @@ +#pragma once + +#include "Tile.h" + +class Mob; +class Player; + +class StairTile : public Tile +{ + friend class Tile; + +private: + static const int DEAD_SPACE_COLUMN_COUNT = 2; + static int DEAD_SPACES[8][DEAD_SPACE_COLUMN_COUNT]; + +public: + static const int UPSIDEDOWN_BIT = 4; + + // the direction is the way going up (for normal non-upsidedown stairs) + static const int DIR_EAST = 0; + static const int DIR_WEST = 1; + static const int DIR_SOUTH = 2; + static const int DIR_NORTH = 3; + +private: + Tile *base; + int basedata; + bool isClipping; + int clipStep; + +protected: + StairTile(int id, Tile *base, int basedata); + +public: + void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param + bool isSolidRender(bool isServerLevel = false); + + bool isCubeShaped(); + + int getRenderShape(); + + void setBaseShape(LevelSource *level, int x, int y, int z); + static bool isStairs(int id); + +private: + bool isLockAttached(LevelSource *level, int x, int y, int z, int data); + +public: + bool setStepShape(LevelSource *level, int x, int y, int z); + bool setInnerPieceShape(LevelSource *level, int x, int y, int z); + + void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source); + + + /** DELEGATES: **/ +public: + void addLights(Level *level, int x, int y, int z); + + void animateTick(Level *level, int x, int y, int z, Random *random); + + void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); + + void destroy(Level *level, int x, int y, int z, int data); + + int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1); + float getBrightness(LevelSource *level, int x, int y, int z); + + float getExplosionResistance(shared_ptr<Entity> source); + + int getRenderLayer(); + + Icon *getTexture(int face, int data); + + int getTickDelay(); + + AABB *getTileAABB(Level *level, int x, int y, int z); + + void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current); + + bool mayPick(); + + bool mayPick(int data, bool liquid); + + bool mayPlace(Level *level, int x, int y, int z); + + void onPlace(Level *level, int x, int y, int z); + + void onRemove(Level *level, int x, int y, int z, int id, int data); + + void prepareRender(Level *level, int x, int y, int z); + + void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity); + + void tick(Level *level, int x, int y, int z, Random *random); + + bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param + + void wasExploded(Level *level, int x, int y, int z); + + void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by); + int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); + + HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b); + + virtual void registerIcons(IconRegister *iconRegister); +}; |
