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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/StairTile.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/StairTile.h')
-rw-r--r--Minecraft.World/StairTile.h106
1 files changed, 106 insertions, 0 deletions
diff --git a/Minecraft.World/StairTile.h b/Minecraft.World/StairTile.h
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+++ b/Minecraft.World/StairTile.h
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+#pragma once
+
+#include "Tile.h"
+
+class Mob;
+class Player;
+
+class StairTile : public Tile
+{
+ friend class Tile;
+
+private:
+ static const int DEAD_SPACE_COLUMN_COUNT = 2;
+ static int DEAD_SPACES[8][DEAD_SPACE_COLUMN_COUNT];
+
+public:
+ static const int UPSIDEDOWN_BIT = 4;
+
+ // the direction is the way going up (for normal non-upsidedown stairs)
+ static const int DIR_EAST = 0;
+ static const int DIR_WEST = 1;
+ static const int DIR_SOUTH = 2;
+ static const int DIR_NORTH = 3;
+
+private:
+ Tile *base;
+ int basedata;
+ bool isClipping;
+ int clipStep;
+
+protected:
+ StairTile(int id, Tile *base, int basedata);
+
+public:
+ void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ bool isSolidRender(bool isServerLevel = false);
+
+ bool isCubeShaped();
+
+ int getRenderShape();
+
+ void setBaseShape(LevelSource *level, int x, int y, int z);
+ static bool isStairs(int id);
+
+private:
+ bool isLockAttached(LevelSource *level, int x, int y, int z, int data);
+
+public:
+ bool setStepShape(LevelSource *level, int x, int y, int z);
+ bool setInnerPieceShape(LevelSource *level, int x, int y, int z);
+
+ void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
+
+
+ /** DELEGATES: **/
+public:
+ void addLights(Level *level, int x, int y, int z);
+
+ void animateTick(Level *level, int x, int y, int z, Random *random);
+
+ void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
+
+ void destroy(Level *level, int x, int y, int z, int data);
+
+ int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1);
+ float getBrightness(LevelSource *level, int x, int y, int z);
+
+ float getExplosionResistance(shared_ptr<Entity> source);
+
+ int getRenderLayer();
+
+ Icon *getTexture(int face, int data);
+
+ int getTickDelay();
+
+ AABB *getTileAABB(Level *level, int x, int y, int z);
+
+ void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
+
+ bool mayPick();
+
+ bool mayPick(int data, bool liquid);
+
+ bool mayPlace(Level *level, int x, int y, int z);
+
+ void onPlace(Level *level, int x, int y, int z);
+
+ void onRemove(Level *level, int x, int y, int z, int id, int data);
+
+ void prepareRender(Level *level, int x, int y, int z);
+
+ void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
+
+ void tick(Level *level, int x, int y, int z, Random *random);
+
+ bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+
+ void wasExploded(Level *level, int x, int y, int z);
+
+ void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
+ int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
+
+ HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
+
+ virtual void registerIcons(IconRegister *iconRegister);
+};