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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/StairTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/StairTile.h')
-rw-r--r--Minecraft.World/StairTile.h77
1 files changed, 25 insertions, 52 deletions
diff --git a/Minecraft.World/StairTile.h b/Minecraft.World/StairTile.h
index d4797f04..ff5d57ff 100644
--- a/Minecraft.World/StairTile.h
+++ b/Minecraft.World/StairTile.h
@@ -34,11 +34,8 @@ protected:
public:
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
bool isSolidRender(bool isServerLevel = false);
-
bool isCubeShaped();
-
int getRenderShape();
-
void setBaseShape(LevelSource *level, int x, int y, int z);
static bool isStairs(int id);
@@ -48,59 +45,35 @@ private:
public:
bool setStepShape(LevelSource *level, int x, int y, int z);
bool setInnerPieceShape(LevelSource *level, int x, int y, int z);
-
void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
/** DELEGATES: **/
public:
- void addLights(Level *level, int x, int y, int z);
-
- void animateTick(Level *level, int x, int y, int z, Random *random);
-
- void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
-
- void destroy(Level *level, int x, int y, int z, int data);
-
- int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1);
- float getBrightness(LevelSource *level, int x, int y, int z);
-
- float getExplosionResistance(shared_ptr<Entity> source);
-
- int getRenderLayer();
-
- Icon *getTexture(int face, int data);
-
- int getTickDelay();
-
- AABB *getTileAABB(Level *level, int x, int y, int z);
-
- void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
-
- bool mayPick();
-
- bool mayPick(int data, bool liquid);
-
- bool mayPlace(Level *level, int x, int y, int z);
-
- void onPlace(Level *level, int x, int y, int z);
-
- void onRemove(Level *level, int x, int y, int z, int id, int data);
-
- void prepareRender(Level *level, int x, int y, int z);
-
- void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
-
- void tick(Level *level, int x, int y, int z, Random *random);
-
- bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
-
- void wasExploded(Level *level, int x, int y, int z);
-
- void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
- int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
-
- HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
-
+ virtual void addLights(Level *level, int x, int y, int z);
+ virtual void animateTick(Level *level, int x, int y, int z, Random *random);
+ virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
+ virtual void destroy(Level *level, int x, int y, int z, int data);
+ virtual int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1);
+ virtual float getBrightness(LevelSource *level, int x, int y, int z);
+ virtual float getExplosionResistance(shared_ptr<Entity> source);
+ virtual int getRenderLayer();
+ virtual Icon *getTexture(int face, int data);
+ virtual int getTickDelay(Level *level);
+ virtual AABB *getTileAABB(Level *level, int x, int y, int z);
+ virtual void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
+ virtual bool mayPick();
+ virtual bool mayPick(int data, bool liquid);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual void onPlace(Level *level, int x, int y, int z);
+ virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
+ virtual void prepareRender(Level *level, int x, int y, int z);
+ virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual void wasExploded(Level *level, int x, int y, int z, Explosion *explosion);
+ virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
+ virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
+ virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
virtual void registerIcons(IconRegister *iconRegister);
};