diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/StairTile.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/StairTile.h')
| -rw-r--r-- | Minecraft.World/StairTile.h | 77 |
1 files changed, 25 insertions, 52 deletions
diff --git a/Minecraft.World/StairTile.h b/Minecraft.World/StairTile.h index d4797f04..ff5d57ff 100644 --- a/Minecraft.World/StairTile.h +++ b/Minecraft.World/StairTile.h @@ -34,11 +34,8 @@ protected: public: void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param bool isSolidRender(bool isServerLevel = false); - bool isCubeShaped(); - int getRenderShape(); - void setBaseShape(LevelSource *level, int x, int y, int z); static bool isStairs(int id); @@ -48,59 +45,35 @@ private: public: bool setStepShape(LevelSource *level, int x, int y, int z); bool setInnerPieceShape(LevelSource *level, int x, int y, int z); - void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source); /** DELEGATES: **/ public: - void addLights(Level *level, int x, int y, int z); - - void animateTick(Level *level, int x, int y, int z, Random *random); - - void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); - - void destroy(Level *level, int x, int y, int z, int data); - - int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1); - float getBrightness(LevelSource *level, int x, int y, int z); - - float getExplosionResistance(shared_ptr<Entity> source); - - int getRenderLayer(); - - Icon *getTexture(int face, int data); - - int getTickDelay(); - - AABB *getTileAABB(Level *level, int x, int y, int z); - - void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current); - - bool mayPick(); - - bool mayPick(int data, bool liquid); - - bool mayPlace(Level *level, int x, int y, int z); - - void onPlace(Level *level, int x, int y, int z); - - void onRemove(Level *level, int x, int y, int z, int id, int data); - - void prepareRender(Level *level, int x, int y, int z); - - void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity); - - void tick(Level *level, int x, int y, int z, Random *random); - - bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param - - void wasExploded(Level *level, int x, int y, int z); - - void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by); - int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); - - HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b); - + virtual void addLights(Level *level, int x, int y, int z); + virtual void animateTick(Level *level, int x, int y, int z, Random *random); + virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); + virtual void destroy(Level *level, int x, int y, int z, int data); + virtual int getLightColor(LevelSource *level, int x, int y, int z, int tileId = -1); + virtual float getBrightness(LevelSource *level, int x, int y, int z); + virtual float getExplosionResistance(shared_ptr<Entity> source); + virtual int getRenderLayer(); + virtual Icon *getTexture(int face, int data); + virtual int getTickDelay(Level *level); + virtual AABB *getTileAABB(Level *level, int x, int y, int z); + virtual void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current); + virtual bool mayPick(); + virtual bool mayPick(int data, bool liquid); + virtual bool mayPlace(Level *level, int x, int y, int z); + virtual void onPlace(Level *level, int x, int y, int z); + virtual void onRemove(Level *level, int x, int y, int z, int id, int data); + virtual void prepareRender(Level *level, int x, int y, int z); + virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity); + virtual void tick(Level *level, int x, int y, int z, Random *random); + virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param + virtual void wasExploded(Level *level, int x, int y, int z, Explosion *explosion); + virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance); + virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); + virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b); virtual void registerIcons(IconRegister *iconRegister); }; |
