diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/StairTile.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/StairTile.cpp')
| -rw-r--r-- | Minecraft.World/StairTile.cpp | 63 |
1 files changed, 12 insertions, 51 deletions
diff --git a/Minecraft.World/StairTile.cpp b/Minecraft.World/StairTile.cpp index 7a80e9ff..de2cc865 100644 --- a/Minecraft.World/StairTile.cpp +++ b/Minecraft.World/StairTile.cpp @@ -6,9 +6,9 @@ #include "StairTile.h" int StairTile::DEAD_SPACES[8][2] = { - {2, 6}, {3, 7}, {2, 3}, {6, 7}, - {0, 4}, {1, 5}, {0, 1}, {4, 5} - }; + {2, 6}, {3, 7}, {2, 3}, {6, 7}, + {0, 4}, {1, 5}, {0, 1}, {4, 5} +}; StairTile::StairTile(int id, Tile *base,int basedata) : Tile(id, base->material, isSolidRender()) { @@ -325,45 +325,6 @@ void StairTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList } } - //int data = level->getData(x, y, z); - //int dir = data & 0x3; - //float lowerPieceY0 = 0; - //float lowerPieceY1 = 0.5f; - //float upperPieceY0 = 0.5f; - //float upperPieceY1 = 1; - - //if ((data & UPSIDEDOWN_BIT) != 0) - //{ - // lowerPieceY0 = .5f; - // lowerPieceY1 = 1; - // upperPieceY0 = 0; - // upperPieceY1 = .5f; - //} - - //setShape(0, lowerPieceY0, 0, 1, lowerPieceY1, 1); - //Tile::addAABBs(level, x, y, z, box, boxes); - - //if (dir == 0) - //{ - // setShape(0.5f, upperPieceY0, 0, 1, upperPieceY1, 1); - // Tile::addAABBs(level, x, y, z, box, boxes); - //} - //else if (dir == 1) - //{ - // setShape(0, upperPieceY0, 0, .5f, upperPieceY1, 1); - // Tile::addAABBs(level, x, y, z, box, boxes); - //} - //else if (dir == 2) - //{ - // setShape(0, upperPieceY0, 0.5f, 1, upperPieceY1, 1); - // Tile::addAABBs(level, x, y, z, box, boxes); - //} - //else if (dir == 3) - //{ - // setShape(0, upperPieceY0, 0, 1, upperPieceY1, .5f); - // Tile::addAABBs(level, x, y, z, box, boxes); - //} - setShape(0, 0, 0, 1, 1, 1); } @@ -416,9 +377,9 @@ Icon *StairTile::getTexture(int face, int data) return base->getTexture(face, basedata); } -int StairTile::getTickDelay() +int StairTile::getTickDelay(Level *level) { - return base->getTickDelay(); + return base->getTickDelay(level); } AABB *StairTile::getTileAABB(Level *level, int x, int y, int z) @@ -485,20 +446,20 @@ bool StairTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player return base->use(level, x, y, z, player, 0, 0, 0, 0); } -void StairTile::wasExploded(Level *level, int x, int y, int z) +void StairTile::wasExploded(Level *level, int x, int y, int z, Explosion *explosion) { - base->wasExploded(level, x, y, z); + base->wasExploded(level, x, y, z, explosion); } -void StairTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +void StairTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance) { int dir = ( Mth::floor(by->yRot * 4 / (360) + 0.5) ) & 3; int usd = level->getData(x, y, z) & UPSIDEDOWN_BIT; - if (dir == 0) level->setData(x, y, z, DIR_SOUTH | usd); - if (dir == 1) level->setData(x, y, z, DIR_WEST | usd); - if (dir == 2) level->setData(x, y, z, DIR_NORTH | usd); - if (dir == 3) level->setData(x, y, z, DIR_EAST | usd); + if (dir == 0) level->setData(x, y, z, DIR_SOUTH | usd, Tile::UPDATE_CLIENTS); + if (dir == 1) level->setData(x, y, z, DIR_WEST | usd, Tile::UPDATE_CLIENTS); + if (dir == 2) level->setData(x, y, z, DIR_NORTH | usd, Tile::UPDATE_CLIENTS); + if (dir == 3) level->setData(x, y, z, DIR_EAST | usd, Tile::UPDATE_CLIENTS); } int StairTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) |
