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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.World/StairTile.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.World/StairTile.cpp')
-rw-r--r--Minecraft.World/StairTile.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/StairTile.cpp b/Minecraft.World/StairTile.cpp
index de2cc865..094ebf6f 100644
--- a/Minecraft.World/StairTile.cpp
+++ b/Minecraft.World/StairTile.cpp
@@ -66,7 +66,7 @@ void StairTile::setBaseShape(LevelSource *level, int x, int y, int z)
bool StairTile::isStairs(int id)
{
StairTile *st = dynamic_cast<StairTile *>(Tile::tiles[id]);
- return id > 0 && st != NULL; //Tile::tiles[id] instanceof StairTile;
+ return id > 0 && st != nullptr; //Tile::tiles[id] instanceof StairTile;
}
bool StairTile::isLockAttached(LevelSource *level, int x, int y, int z, int data)
@@ -476,7 +476,7 @@ HitResult *StairTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *
HitResult *results[8];
for(unsigned int i = 0; i < 8; ++i)
{
- results[i] = NULL;
+ results[i] = nullptr;
}
int data = level->getData(xt, yt, zt);
int dir = data & 0x3;
@@ -498,16 +498,16 @@ HitResult *StairTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *
for(unsigned int j = 0; j < DEAD_SPACE_COLUMN_COUNT; ++j)
{
- results[deadSpaces[j]] = NULL;
+ results[deadSpaces[j]] = nullptr;
}
- HitResult *closest = NULL;
+ HitResult *closest = nullptr;
double closestDist = 0;
for (unsigned int i = 0; i < 8; ++i)
{
HitResult *result = results[i];
- if (result != NULL)
+ if (result != nullptr)
{
double dist = result->pos->distanceToSqr(b);