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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/SpruceFeature.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/SpruceFeature.cpp')
-rw-r--r--Minecraft.World/SpruceFeature.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/Minecraft.World/SpruceFeature.cpp b/Minecraft.World/SpruceFeature.cpp
new file mode 100644
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+++ b/Minecraft.World/SpruceFeature.cpp
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+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "SpruceFeature.h"
+
+SpruceFeature::SpruceFeature(bool doUpdate) : Feature(doUpdate)
+{
+}
+
+bool SpruceFeature::place(Level *level, Random *random, int x, int y, int z)
+{
+ // pines can be quite tall
+ int treeHeight = random->nextInt(4) + 6;
+ int trunkHeight = 1 + random->nextInt(2);
+ int topHeight = treeHeight - trunkHeight;
+ int leafRadius = 2 + random->nextInt(2);
+
+ bool free = true;
+ // may not be outside of y boundaries
+ if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight)
+ {
+ return false;
+ }
+
+ // 4J Stu Added to stop tree features generating areas previously place by game rule generation
+ if(app.getLevelGenerationOptions() != NULL)
+ {
+ LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
+ bool intersects = levelGenOptions->checkIntersects(x - leafRadius, y - 1, z - leafRadius, x + leafRadius, y + treeHeight, z + leafRadius);
+ if(intersects)
+ {
+ //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
+ return false;
+ }
+ }
+
+ // make sure there is enough space
+ for (int yy = y; yy <= y + 1 + treeHeight && free; yy++)
+ {
+ int r = 1;
+ if ((yy - y) < trunkHeight)
+ {
+ r = 0;
+ }
+ else
+ {
+ r = leafRadius;
+ }
+ for (int xx = x - r; xx <= x + r && free; xx++)
+ {
+ for (int zz = z - r; zz <= z + r && free; zz++)
+ {
+ if (yy >= 0 && yy < Level::maxBuildHeight)
+ {
+ int tt = level->getTile(xx, yy, zz);
+ if (tt != 0 && tt != Tile::leaves_Id) free = false;
+ }
+ else
+ {
+ free = false;
+ }
+ }
+ }
+ }
+
+ if (!free) return false;
+
+ // must stand on ground
+ int belowTile = level->getTile(x, y - 1, z);
+ if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false;
+
+ placeBlock(level, x, y - 1, z, Tile::dirt_Id);
+
+ // place leaf top
+ int currentRadius = random->nextInt(2);
+ int maxRadius = 1;
+ int minRadius = 0;
+ for (int heightPos = 0; heightPos <= topHeight; heightPos++)
+ {
+
+ const int yy = y + treeHeight - heightPos;
+
+ for (int xx = x - currentRadius; xx <= x + currentRadius; xx++)
+ {
+ int xo = xx - (x);
+ for (int zz = z - currentRadius; zz <= z + currentRadius; zz++)
+ {
+ int zo = zz - (z);
+ if (abs(xo) == currentRadius && abs(zo) == currentRadius && currentRadius > 0) continue;
+ if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::leaves_Id, LeafTile::EVERGREEN_LEAF);
+ }
+ }
+
+ if (currentRadius >= maxRadius)
+ {
+ currentRadius = minRadius;
+ minRadius = 1;
+ maxRadius += 1;
+ if (maxRadius > leafRadius)
+ {
+ maxRadius = leafRadius;
+ }
+ }
+ else
+ {
+ currentRadius = currentRadius + 1;
+ }
+ }
+ int topOffset = random->nextInt(3);
+ for (int hh = 0; hh < treeHeight - topOffset; hh++)
+ {
+ int t = level->getTile(x, y + hh, z);
+ if (t == 0 || t == Tile::leaves_Id) placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, TreeTile::DARK_TRUNK);
+ }
+ return true;
+}