diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/SpruceFeature.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/SpruceFeature.cpp')
| -rw-r--r-- | Minecraft.World/SpruceFeature.cpp | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/Minecraft.World/SpruceFeature.cpp b/Minecraft.World/SpruceFeature.cpp new file mode 100644 index 00000000..39d628cf --- /dev/null +++ b/Minecraft.World/SpruceFeature.cpp @@ -0,0 +1,116 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "SpruceFeature.h" + +SpruceFeature::SpruceFeature(bool doUpdate) : Feature(doUpdate) +{ +} + +bool SpruceFeature::place(Level *level, Random *random, int x, int y, int z) +{ + // pines can be quite tall + int treeHeight = random->nextInt(4) + 6; + int trunkHeight = 1 + random->nextInt(2); + int topHeight = treeHeight - trunkHeight; + int leafRadius = 2 + random->nextInt(2); + + bool free = true; + // may not be outside of y boundaries + if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) + { + return false; + } + + // 4J Stu Added to stop tree features generating areas previously place by game rule generation + if(app.getLevelGenerationOptions() != NULL) + { + LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); + bool intersects = levelGenOptions->checkIntersects(x - leafRadius, y - 1, z - leafRadius, x + leafRadius, y + treeHeight, z + leafRadius); + if(intersects) + { + //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n"); + return false; + } + } + + // make sure there is enough space + for (int yy = y; yy <= y + 1 + treeHeight && free; yy++) + { + int r = 1; + if ((yy - y) < trunkHeight) + { + r = 0; + } + else + { + r = leafRadius; + } + for (int xx = x - r; xx <= x + r && free; xx++) + { + for (int zz = z - r; zz <= z + r && free; zz++) + { + if (yy >= 0 && yy < Level::maxBuildHeight) + { + int tt = level->getTile(xx, yy, zz); + if (tt != 0 && tt != Tile::leaves_Id) free = false; + } + else + { + free = false; + } + } + } + } + + if (!free) return false; + + // must stand on ground + int belowTile = level->getTile(x, y - 1, z); + if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false; + + placeBlock(level, x, y - 1, z, Tile::dirt_Id); + + // place leaf top + int currentRadius = random->nextInt(2); + int maxRadius = 1; + int minRadius = 0; + for (int heightPos = 0; heightPos <= topHeight; heightPos++) + { + + const int yy = y + treeHeight - heightPos; + + for (int xx = x - currentRadius; xx <= x + currentRadius; xx++) + { + int xo = xx - (x); + for (int zz = z - currentRadius; zz <= z + currentRadius; zz++) + { + int zo = zz - (z); + if (abs(xo) == currentRadius && abs(zo) == currentRadius && currentRadius > 0) continue; + if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::leaves_Id, LeafTile::EVERGREEN_LEAF); + } + } + + if (currentRadius >= maxRadius) + { + currentRadius = minRadius; + minRadius = 1; + maxRadius += 1; + if (maxRadius > leafRadius) + { + maxRadius = leafRadius; + } + } + else + { + currentRadius = currentRadius + 1; + } + } + int topOffset = random->nextInt(3); + for (int hh = 0; hh < treeHeight - topOffset; hh++) + { + int t = level->getTile(x, y + hh, z); + if (t == 0 || t == Tile::leaves_Id) placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, TreeTile::DARK_TRUNK); + } + return true; +} |
