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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/SpikeFeature.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/SpikeFeature.cpp')
-rw-r--r--Minecraft.World/SpikeFeature.cpp179
1 files changed, 179 insertions, 0 deletions
diff --git a/Minecraft.World/SpikeFeature.cpp b/Minecraft.World/SpikeFeature.cpp
new file mode 100644
index 00000000..e8886d00
--- /dev/null
+++ b/Minecraft.World/SpikeFeature.cpp
@@ -0,0 +1,179 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.entity.boss.enderdragon.h"
+#include "net.minecraft.world.level.tile.h"
+#include "SpikeFeature.h"
+
+SpikeFeature::SpikeFeature(int tile)
+{
+ this->tile = tile;
+ //m_iIndex=0;
+}
+
+bool SpikeFeature::place(Level *level, Random *random, int x, int y, int z)
+{
+ if (!(level->isEmptyTile(x, y, z) && level->getTile(x, y - 1, z) == tile))
+ {
+ return false;
+ }
+ int hh = random->nextInt(32) + 6;
+ int r = random->nextInt(4) + 1;
+
+ for (int xx = x - r; xx <= x + r; xx++)
+ for (int zz = z - r; zz <= z + r; zz++)
+ {
+ int xd = xx - x;
+ int zd = zz - z;
+ if (xd * xd + zd * zd <= r * r + 1)
+ {
+ if (level->getTile(xx, y - 1, zz) != tile)
+ {
+ return false;
+ }
+ }
+ }
+
+ for (int yy = y; yy < y + hh; yy++)
+ {
+ if (yy < Level::genDepth)
+ {
+ for (int xx = x - r; xx <= x + r; xx++)
+ for (int zz = z - r; zz <= z + r; zz++)
+ {
+ int xd = xx - x;
+ int zd = zz - z;
+ if (xd * xd + zd * zd <= r * r + 1)
+ {
+ level->setTile(xx, yy, zz, Tile::obsidian_Id);
+ }
+ }
+ } else break;
+ }
+
+ shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level));
+ enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0);
+ level->addEntity(enderCrystal);
+ level->setTile(x, y + hh, z, Tile::unbreakable_Id);
+
+ return true;
+}
+
+bool SpikeFeature::placeWithIndex(Level *level, Random *random, int x, int y, int z,int iIndex, int iRadius)
+{
+ app.DebugPrintf("Spike - %d,%d,%d - index %d\n",x,y,z,iIndex);
+
+ int hh = 12 + (iIndex*3);
+
+ // fill any tiles below the spike
+
+ for (int xx = x - iRadius; xx <= x + iRadius; xx++)
+ {
+ for (int zz = z - iRadius; zz <= z + iRadius; zz++)
+ {
+ int xd = xx - x;
+ int zd = zz - z;
+ if (xd * xd + zd * zd <= iRadius * iRadius + 1)
+ {
+ int iTileBelow=1;
+
+ while((y-iTileBelow>-10) && level->getTile(xx, y - iTileBelow, zz) != tile)
+ {
+ if(level->isEmptyTile(xx, y - iTileBelow, zz))
+ {
+ // empty tile
+ level->setTileNoUpdate(xx, y - iTileBelow, zz, Tile::obsidian_Id);
+ }
+ else
+ {
+ level->setTile(xx, y - iTileBelow, zz, Tile::obsidian_Id);
+ }
+ iTileBelow++;
+ }
+ }
+ }
+ }
+
+ for (int yy = y; yy < y + hh; yy++)
+ {
+ if (yy < Level::genDepth)
+ {
+ for (int xx = x - iRadius; xx <= x + iRadius; xx++)
+ {
+ for (int zz = z - iRadius; zz <= z + iRadius; zz++)
+ {
+ int xd = xx - x;
+ int zd = zz - z;
+ int iVal = xd * xd + zd * zd;
+ if ( iVal <= iRadius * iRadius + 1)
+ {
+ //level->setTile(xx, yy, zz, Tile::obsidian_Id);
+ placeBlock(level, xx, yy, zz, Tile::obsidian_Id, 0);
+ }
+ }
+ }
+ }
+ else
+ {
+ app.DebugPrintf("Breaking out of spike feature\n");
+ break;
+ }
+ }
+
+ // cap the last spikes with a fence to stop lucky arrows hitting the crystal
+
+ if(iIndex>5)
+ {
+ for (int yy = y; yy < y + hh; yy++)
+ {
+ if (yy < Level::genDepth)
+ {
+ for (int xx = x - 2; xx <= x + 2; xx++)
+ {
+ for (int zz = z - 2; zz <= z + 2; zz++)
+ {
+ int xd = xx - x;
+ int zd = zz - z;
+ int iVal = xd * xd + zd * zd;
+ if ( iVal >= 2 * 2)
+ {
+ if(yy==(y + hh - 1))
+ {
+ placeBlock(level, xx, y + hh, zz, Tile::ironFence_Id, 0);
+ placeBlock(level, xx, y + hh +1, zz, Tile::ironFence_Id, 0);
+ placeBlock(level, xx, y + hh +2, zz, Tile::ironFence_Id, 0);
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ app.DebugPrintf("Breaking out of spike feature\n");
+ break;
+ }
+ }
+
+ // and cap off the top
+ int yy = y + hh + 3;
+
+ if (yy < Level::genDepth)
+ {
+ for (int xx = x - 2; xx <= x + 2; xx++)
+ {
+ for (int zz = z - 2; zz <= z + 2; zz++)
+ {
+ placeBlock(level, xx, yy, zz, Tile::ironFence_Id, 0);
+ }
+ }
+ }
+ }
+
+ shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level));
+ enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0);
+ level->addEntity(enderCrystal);
+ placeBlock(level, x, y + hh, z, Tile::unbreakable_Id, 0);
+ //level->setTile(x, y + hh, z, Tile::unbreakable_Id);
+
+ return true;
+}
+