diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/SpikeFeature.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/SpikeFeature.cpp')
| -rw-r--r-- | Minecraft.World/SpikeFeature.cpp | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/Minecraft.World/SpikeFeature.cpp b/Minecraft.World/SpikeFeature.cpp new file mode 100644 index 00000000..e8886d00 --- /dev/null +++ b/Minecraft.World/SpikeFeature.cpp @@ -0,0 +1,179 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.entity.boss.enderdragon.h" +#include "net.minecraft.world.level.tile.h" +#include "SpikeFeature.h" + +SpikeFeature::SpikeFeature(int tile) +{ + this->tile = tile; + //m_iIndex=0; +} + +bool SpikeFeature::place(Level *level, Random *random, int x, int y, int z) +{ + if (!(level->isEmptyTile(x, y, z) && level->getTile(x, y - 1, z) == tile)) + { + return false; + } + int hh = random->nextInt(32) + 6; + int r = random->nextInt(4) + 1; + + for (int xx = x - r; xx <= x + r; xx++) + for (int zz = z - r; zz <= z + r; zz++) + { + int xd = xx - x; + int zd = zz - z; + if (xd * xd + zd * zd <= r * r + 1) + { + if (level->getTile(xx, y - 1, zz) != tile) + { + return false; + } + } + } + + for (int yy = y; yy < y + hh; yy++) + { + if (yy < Level::genDepth) + { + for (int xx = x - r; xx <= x + r; xx++) + for (int zz = z - r; zz <= z + r; zz++) + { + int xd = xx - x; + int zd = zz - z; + if (xd * xd + zd * zd <= r * r + 1) + { + level->setTile(xx, yy, zz, Tile::obsidian_Id); + } + } + } else break; + } + + shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level)); + enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0); + level->addEntity(enderCrystal); + level->setTile(x, y + hh, z, Tile::unbreakable_Id); + + return true; +} + +bool SpikeFeature::placeWithIndex(Level *level, Random *random, int x, int y, int z,int iIndex, int iRadius) +{ + app.DebugPrintf("Spike - %d,%d,%d - index %d\n",x,y,z,iIndex); + + int hh = 12 + (iIndex*3); + + // fill any tiles below the spike + + for (int xx = x - iRadius; xx <= x + iRadius; xx++) + { + for (int zz = z - iRadius; zz <= z + iRadius; zz++) + { + int xd = xx - x; + int zd = zz - z; + if (xd * xd + zd * zd <= iRadius * iRadius + 1) + { + int iTileBelow=1; + + while((y-iTileBelow>-10) && level->getTile(xx, y - iTileBelow, zz) != tile) + { + if(level->isEmptyTile(xx, y - iTileBelow, zz)) + { + // empty tile + level->setTileNoUpdate(xx, y - iTileBelow, zz, Tile::obsidian_Id); + } + else + { + level->setTile(xx, y - iTileBelow, zz, Tile::obsidian_Id); + } + iTileBelow++; + } + } + } + } + + for (int yy = y; yy < y + hh; yy++) + { + if (yy < Level::genDepth) + { + for (int xx = x - iRadius; xx <= x + iRadius; xx++) + { + for (int zz = z - iRadius; zz <= z + iRadius; zz++) + { + int xd = xx - x; + int zd = zz - z; + int iVal = xd * xd + zd * zd; + if ( iVal <= iRadius * iRadius + 1) + { + //level->setTile(xx, yy, zz, Tile::obsidian_Id); + placeBlock(level, xx, yy, zz, Tile::obsidian_Id, 0); + } + } + } + } + else + { + app.DebugPrintf("Breaking out of spike feature\n"); + break; + } + } + + // cap the last spikes with a fence to stop lucky arrows hitting the crystal + + if(iIndex>5) + { + for (int yy = y; yy < y + hh; yy++) + { + if (yy < Level::genDepth) + { + for (int xx = x - 2; xx <= x + 2; xx++) + { + for (int zz = z - 2; zz <= z + 2; zz++) + { + int xd = xx - x; + int zd = zz - z; + int iVal = xd * xd + zd * zd; + if ( iVal >= 2 * 2) + { + if(yy==(y + hh - 1)) + { + placeBlock(level, xx, y + hh, zz, Tile::ironFence_Id, 0); + placeBlock(level, xx, y + hh +1, zz, Tile::ironFence_Id, 0); + placeBlock(level, xx, y + hh +2, zz, Tile::ironFence_Id, 0); + } + } + } + } + } + else + { + app.DebugPrintf("Breaking out of spike feature\n"); + break; + } + } + + // and cap off the top + int yy = y + hh + 3; + + if (yy < Level::genDepth) + { + for (int xx = x - 2; xx <= x + 2; xx++) + { + for (int zz = z - 2; zz <= z + 2; zz++) + { + placeBlock(level, xx, yy, zz, Tile::ironFence_Id, 0); + } + } + } + } + + shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level)); + enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0); + level->addEntity(enderCrystal); + placeBlock(level, x, y + hh, z, Tile::unbreakable_Id, 0); + //level->setTile(x, y + hh, z, Tile::unbreakable_Id); + + return true; +} + |
