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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.World/SpikeFeature.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.World/SpikeFeature.cpp')
-rw-r--r--Minecraft.World/SpikeFeature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/SpikeFeature.cpp b/Minecraft.World/SpikeFeature.cpp
index 629b3c83..912e3aff 100644
--- a/Minecraft.World/SpikeFeature.cpp
+++ b/Minecraft.World/SpikeFeature.cpp
@@ -50,7 +50,7 @@ bool SpikeFeature::place(Level *level, Random *random, int x, int y, int z)
} else break;
}
- shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level));
+ shared_ptr<EnderCrystal> enderCrystal = std::make_shared<EnderCrystal>(level);
enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0);
level->addEntity(enderCrystal);
level->setTileAndData(x, y + hh, z, Tile::unbreakable_Id, 0, Tile::UPDATE_CLIENTS);
@@ -168,7 +168,7 @@ bool SpikeFeature::placeWithIndex(Level *level, Random *random, int x, int y, in
}
}
- shared_ptr<EnderCrystal> enderCrystal = shared_ptr<EnderCrystal>(new EnderCrystal(level));
+ shared_ptr<EnderCrystal> enderCrystal = std::make_shared<EnderCrystal>(level);
enderCrystal->moveTo(x + 0.5f, y + hh, z + 0.5f, random->nextFloat() * 360, 0);
level->addEntity(enderCrystal);
placeBlock(level, x, y + hh, z, Tile::unbreakable_Id, 0);