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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/SpawnEggItem.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/SpawnEggItem.h')
-rw-r--r--Minecraft.World/SpawnEggItem.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/Minecraft.World/SpawnEggItem.h b/Minecraft.World/SpawnEggItem.h
new file mode 100644
index 00000000..dec0e351
--- /dev/null
+++ b/Minecraft.World/SpawnEggItem.h
@@ -0,0 +1,48 @@
+#pragma once
+
+#include "Item.h"
+
+class SpawnEggItem : public Item
+{
+private:
+ static const int SPAWN_COUNT = 1;
+
+ Icon *overlay;
+
+public:
+
+ enum _eSpawnResult
+ {
+ eSpawnResult_OK=0,
+ eSpawnResult_FailTooManyPigsCowsSheepCats,
+ eSpawnResult_FailTooManyChickens,
+ eSpawnResult_FailTooManySquid,
+ eSpawnResult_FailTooManyBats,
+ eSpawnResult_FailTooManyWolves,
+ eSpawnResult_FailTooManyMooshrooms,
+ eSpawnResult_FailTooManyAnimals,
+ eSpawnResult_FailTooManyMonsters,
+ eSpawnResult_FailTooManyVillagers,
+ eSpawnResult_FailCantSpawnInPeaceful,
+ };
+
+ SpawnEggItem(int id);
+
+ virtual wstring getHoverName(shared_ptr<ItemInstance> itemInstance);
+ virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
+ virtual bool hasMultipleSpriteLayers();
+ virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
+ virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
+ virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
+
+ static shared_ptr<Entity> spawnMobAt(Level *level, int mobId, double x, double y, double z, int *piResult); // 4J Added piResult param
+
+ // 4J-PB added for dispenser
+ static shared_ptr<Entity> canSpawn(int iAuxVal, Level *level, int *piResult);
+
+ // 4J: Added for neatness
+ static void DisplaySpawnError(shared_ptr<Player> player, int result);
+
+ //@Override
+ void registerIcons(IconRegister *iconRegister);
+}; \ No newline at end of file