diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:53:32 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:53:32 +0700 |
| commit | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/Socket.h | |
| parent | d6ec138710461294c3ffd2723bc8a9f212d3471f (diff) | |
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.World/Socket.h')
| -rw-r--r-- | Minecraft.World/Socket.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/Socket.h b/Minecraft.World/Socket.h index 0019f984..c4ec9fc8 100644 --- a/Minecraft.World/Socket.h +++ b/Minecraft.World/Socket.h @@ -36,7 +36,7 @@ private: virtual int read(byteArray b); virtual int read(byteArray b, unsigned int offset, unsigned int length); virtual void close(); - virtual __int64 skip(__int64 n) { return n; } // 4J Stu - Not implemented + virtual int64_t skip(int64_t n) { return n; } // 4J Stu - Not implemented virtual void flush() {} }; @@ -68,7 +68,7 @@ private: virtual int read(byteArray b); virtual int read(byteArray b, unsigned int offset, unsigned int length); virtual void close(); - virtual __int64 skip(__int64 n) { return n; } // 4J Stu - Not implemented + virtual int64_t skip(int64_t n) { return n; } // 4J Stu - Not implemented virtual void flush() {} }; class SocketOutputStreamNetwork : public SocketOutputStream @@ -86,13 +86,13 @@ private: virtual void close(); virtual void flush() {} }; - + bool m_hostServerConnection; // true if this is the connection between the host player and server bool m_hostLocal; // true if this player on the same machine as the host int m_end; // 0 for client side or 1 for host side // For local connections between the host player and the server - static CRITICAL_SECTION s_hostQueueLock[2]; + static CRITICAL_SECTION s_hostQueueLock[2]; static std::queue<byte> s_hostQueue[2]; static SocketOutputStreamLocal *s_hostOutStream[2]; static SocketInputStreamLocal *s_hostInStream[2]; @@ -108,7 +108,7 @@ private: static ServerConnection *s_serverConnection; BYTE networkPlayerSmallId; -public: +public: C4JThread::Event* m_socketClosedEvent; INetworkPlayer *getPlayer(); |
