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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Socket.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Socket.cpp')
-rw-r--r--Minecraft.World/Socket.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/Minecraft.World/Socket.cpp b/Minecraft.World/Socket.cpp
index 4b703403..bd0c2032 100644
--- a/Minecraft.World/Socket.cpp
+++ b/Minecraft.World/Socket.cpp
@@ -500,6 +500,14 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int
return;
}
+#ifdef _XBOX
+ bool lowPriority = ( ( flags & QNET_SENDDATA_LOW_PRIORITY ) == QNET_SENDDATA_LOW_PRIORITY );
+ bool requireAck = lowPriority;
+#else
+ bool lowPriority = false;
+ bool requireAck = ( ( flags & NON_QNET_SENDDATA_ACK_REQUIRED ) == NON_QNET_SENDDATA_ACK_REQUIRED );
+#endif
+
if( m_queueIdx == SOCKET_SERVER_END )
{
//printf( "Sent %u bytes of data from \"%ls\" to \"%ls\"\n",
@@ -507,7 +515,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int
//hostPlayer->GetGamertag(),
//m_socket->networkPlayer->GetGamertag());
- hostPlayer->SendData(socketPlayer, buffer.pbyData, buffer.dwDataSize, QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL | flags);
+ hostPlayer->SendData(socketPlayer, buffer.pbyData, buffer.dwDataSize, lowPriority, requireAck);
// DWORD queueSize = hostPlayer->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES );
// if( queueSize > 24000 )
@@ -523,7 +531,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b, unsigned int
//m_socket->networkPlayer->GetGamertag(),
//hostPlayer->GetGamertag());
- socketPlayer->SendData(hostPlayer, buffer.pbyData, buffer.dwDataSize, QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL | flags);
+ socketPlayer->SendData(hostPlayer, buffer.pbyData, buffer.dwDataSize, lowPriority, requireAck);
}
}
}