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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/SmoothStoneBrickTile.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/SmoothStoneBrickTile.cpp')
-rw-r--r--Minecraft.World/SmoothStoneBrickTile.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/Minecraft.World/SmoothStoneBrickTile.cpp b/Minecraft.World/SmoothStoneBrickTile.cpp
index 372901ec..22fb6df5 100644
--- a/Minecraft.World/SmoothStoneBrickTile.cpp
+++ b/Minecraft.World/SmoothStoneBrickTile.cpp
@@ -2,7 +2,7 @@
#include "SmoothStoneBrickTile.h"
#include "net.minecraft.world.h"
-const wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {L"stonebricksmooth", L"stonebricksmooth_mossy", L"stonebricksmooth_cracked", L"stonebricksmooth_carved"};
+const wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {L"", L"mossy", L"cracked", L"carved"};
const unsigned int SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH] = { IDS_TILE_STONE_BRICK_SMOOTH,
IDS_TILE_STONE_BRICK_SMOOTH_MOSSY,
@@ -38,6 +38,8 @@ void SmoothStoneBrickTile::registerIcons(IconRegister *iconRegister)
for (int i = 0; i < SMOOTH_STONE_BRICK_NAMES_LENGTH; i++)
{
- icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
+ wstring name = getIconName();
+ if (!TEXTURE_NAMES[i].empty() ) name += L"_" + TEXTURE_NAMES[i];
+ icons[i] = iconRegister->registerIcon(name);
}
} \ No newline at end of file