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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/SmallFireball.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/SmallFireball.cpp')
-rw-r--r--Minecraft.World/SmallFireball.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/SmallFireball.cpp b/Minecraft.World/SmallFireball.cpp
index a1fa5cb1..30f7a0b2 100644
--- a/Minecraft.World/SmallFireball.cpp
+++ b/Minecraft.World/SmallFireball.cpp
@@ -11,7 +11,7 @@ SmallFireball::SmallFireball(Level *level) : Fireball(level)
setSize(5 / 16.0f, 5 / 16.0f);
}
-SmallFireball::SmallFireball(Level *level, shared_ptr<Mob> mob, double xa, double ya, double za) : Fireball(level, mob, xa, ya, za)
+SmallFireball::SmallFireball(Level *level, shared_ptr<LivingEntity> mob, double xa, double ya, double za) : Fireball(level, mob, xa, ya, za)
{
setSize(5 / 16.0f, 5 / 16.0f);
}
@@ -62,7 +62,7 @@ void SmallFireball::onHit(HitResult *res)
};
if (level->isEmptyTile(tileX, tileY, tileZ))
{
- level->setTile(tileX, tileY, tileZ, Tile::fire_Id);
+ level->setTileAndUpdate(tileX, tileY, tileZ, Tile::fire_Id);
}
}
remove();
@@ -74,7 +74,7 @@ bool SmallFireball::isPickable()
return false;
}
-bool SmallFireball::hurt(DamageSource *source, int damage)
+bool SmallFireball::hurt(DamageSource *source, float damage)
{
return false;
} \ No newline at end of file