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authorMrTheShy <49885496+MrTheShy@users.noreply.github.com>2026-03-09 05:10:00 +0100
committerGitHub <noreply@github.com>2026-03-08 23:10:00 -0500
commit7a4f57e3e692c621c20e58bc658d321842872de5 (patch)
treed4b5d12b934bd3639e2bcdafeacac7eb7c38d10e /Minecraft.World/SkullTileEntity.cpp
parente2adaa082c219c4c5f2025ae4898d3711000cab9 (diff)
Reject duplicate UIDs on login and remove noisy gdraw debug log (#1013)
Players joining a server with a UID already in use are now disconnected instead of the existing player being force-kicked. The previous behaviour introduced in #767 allowed two clients with the same UID to coexist, causing invisible players and undefined behaviour. Also removes a per-frame debug printf in gdraw_SetViewSizeAndWorldScale that was left in from earlier resolution-fix work.
Diffstat (limited to 'Minecraft.World/SkullTileEntity.cpp')
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