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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/SkullTileEntity.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/SkullTileEntity.cpp')
| -rw-r--r-- | Minecraft.World/SkullTileEntity.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/SkullTileEntity.cpp b/Minecraft.World/SkullTileEntity.cpp index 3937bec4..ea19b446 100644 --- a/Minecraft.World/SkullTileEntity.cpp +++ b/Minecraft.World/SkullTileEntity.cpp @@ -13,8 +13,8 @@ SkullTileEntity::SkullTileEntity() void SkullTileEntity::save(CompoundTag *tag) { TileEntity::save(tag); - tag->putByte(L"SkullType", static_cast<BYTE>(skullType & 0xff)); - tag->putByte(L"Rot", static_cast<BYTE>(rotation & 0xff)); + tag->putByte(L"SkullType", (BYTE) (skullType & 0xff)); + tag->putByte(L"Rot", (BYTE) (rotation & 0xff)); tag->putString(L"ExtraType", extraType); } @@ -30,7 +30,7 @@ shared_ptr<Packet> SkullTileEntity::getUpdatePacket() { CompoundTag *tag = new CompoundTag(); save(tag); - return std::make_shared<TileEntityDataPacket>(x, y, z, TileEntityDataPacket::TYPE_SKULL, tag); + return shared_ptr<TileEntityDataPacket>(new TileEntityDataPacket(x, y, z, TileEntityDataPacket::TYPE_SKULL, tag)); } void SkullTileEntity::setSkullType(int skullType, const wstring &extra) @@ -62,7 +62,7 @@ wstring SkullTileEntity::getExtraType() // 4J Added shared_ptr<TileEntity> SkullTileEntity::clone() { - shared_ptr<SkullTileEntity> result = std::make_shared<SkullTileEntity>(); + shared_ptr<SkullTileEntity> result = shared_ptr<SkullTileEntity>( new SkullTileEntity() ); TileEntity::clone(result); result->skullType = skullType; |
