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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/SkullTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/SkullTile.h')
-rw-r--r--Minecraft.World/SkullTile.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/SkullTile.h b/Minecraft.World/SkullTile.h
index 1d514acd..8370a807 100644
--- a/Minecraft.World/SkullTile.h
+++ b/Minecraft.World/SkullTile.h
@@ -1,10 +1,10 @@
#pragma once
-#include "EntityTile.h"
+#include "BaseEntityTile.h"
class SkullTileEntity;
-class SkullTile : public EntityTile
+class SkullTile : public BaseEntityTile
{
friend class Tile;
public:
@@ -16,21 +16,21 @@ public:
SkullTile(int id);
public:
- using EntityTile::onRemove;
+ using BaseEntityTile::onRemove;
int getRenderShape();
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
AABB *getAABB(Level *level, int x, int y, int z);
- void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
+ void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by);
shared_ptr<TileEntity> newTileEntity(Level *level);
int cloneTileId(Level *level, int x, int y, int z);
int cloneTileData(Level *level, int x, int y, int z);
int getSpawnResourcesAuxValue(int data);
void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
- void onRemove(Level *level, int x, int y, int z); //, int id, int data);
+ void onRemove(Level *level, int x, int y, int z, int id, int data);
int getResource(int data, Random *random, int playerBonusLevel);
void checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<SkullTileEntity> placedSkull);