diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/SkullTile.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/SkullTile.h')
| -rw-r--r-- | Minecraft.World/SkullTile.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/SkullTile.h b/Minecraft.World/SkullTile.h index 1d514acd..8370a807 100644 --- a/Minecraft.World/SkullTile.h +++ b/Minecraft.World/SkullTile.h @@ -1,10 +1,10 @@ #pragma once -#include "EntityTile.h" +#include "BaseEntityTile.h" class SkullTileEntity; -class SkullTile : public EntityTile +class SkullTile : public BaseEntityTile { friend class Tile; public: @@ -16,21 +16,21 @@ public: SkullTile(int id); public: - using EntityTile::onRemove; + using BaseEntityTile::onRemove; int getRenderShape(); bool isSolidRender(bool isServerLevel = false); bool isCubeShaped(); void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); AABB *getAABB(Level *level, int x, int y, int z); - void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by); + void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by); shared_ptr<TileEntity> newTileEntity(Level *level); int cloneTileId(Level *level, int x, int y, int z); int cloneTileData(Level *level, int x, int y, int z); int getSpawnResourcesAuxValue(int data); void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel); void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player); - void onRemove(Level *level, int x, int y, int z); //, int id, int data); + void onRemove(Level *level, int x, int y, int z, int id, int data); int getResource(int data, Random *random, int playerBonusLevel); void checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<SkullTileEntity> placedSkull); |
