diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/SkullTile.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/SkullTile.h')
| -rw-r--r-- | Minecraft.World/SkullTile.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/SkullTile.h b/Minecraft.World/SkullTile.h index 1d514acd..0d33723f 100644 --- a/Minecraft.World/SkullTile.h +++ b/Minecraft.World/SkullTile.h @@ -21,18 +21,18 @@ public: int getRenderShape(); bool isSolidRender(bool isServerLevel = false); bool isCubeShaped(); - void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); + void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); AABB *getAABB(Level *level, int x, int y, int z); - void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by); - shared_ptr<TileEntity> newTileEntity(Level *level); + void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by); + std::shared_ptr<TileEntity> newTileEntity(Level *level); int cloneTileId(Level *level, int x, int y, int z); int cloneTileData(Level *level, int x, int y, int z); int getSpawnResourcesAuxValue(int data); void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel); - void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player); + void playerWillDestroy(Level *level, int x, int y, int z, int data, std::shared_ptr<Player> player); void onRemove(Level *level, int x, int y, int z); //, int id, int data); int getResource(int data, Random *random, int playerBonusLevel); - void checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<SkullTileEntity> placedSkull); + void checkMobSpawn(Level *level, int x, int y, int z, std::shared_ptr<SkullTileEntity> placedSkull); private: bool isSkullAt(Level *level, int x, int y, int z, int skullType); |
