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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/SkullTile.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/SkullTile.h')
-rw-r--r--Minecraft.World/SkullTile.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/SkullTile.h b/Minecraft.World/SkullTile.h
index 1d514acd..0d33723f 100644
--- a/Minecraft.World/SkullTile.h
+++ b/Minecraft.World/SkullTile.h
@@ -21,18 +21,18 @@ public:
int getRenderShape();
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
- void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
+ void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>());
AABB *getAABB(Level *level, int x, int y, int z);
- void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
- shared_ptr<TileEntity> newTileEntity(Level *level);
+ void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
+ std::shared_ptr<TileEntity> newTileEntity(Level *level);
int cloneTileId(Level *level, int x, int y, int z);
int cloneTileData(Level *level, int x, int y, int z);
int getSpawnResourcesAuxValue(int data);
void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
- void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
+ void playerWillDestroy(Level *level, int x, int y, int z, int data, std::shared_ptr<Player> player);
void onRemove(Level *level, int x, int y, int z); //, int id, int data);
int getResource(int data, Random *random, int playerBonusLevel);
- void checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<SkullTileEntity> placedSkull);
+ void checkMobSpawn(Level *level, int x, int y, int z, std::shared_ptr<SkullTileEntity> placedSkull);
private:
bool isSkullAt(Level *level, int x, int y, int z, int skullType);