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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/SkullItem.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/SkullItem.cpp')
-rw-r--r--Minecraft.World/SkullItem.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/SkullItem.cpp b/Minecraft.World/SkullItem.cpp
index 643021dc..8fabc3cd 100644
--- a/Minecraft.World/SkullItem.cpp
+++ b/Minecraft.World/SkullItem.cpp
@@ -9,7 +9,7 @@
const unsigned int SkullItem::NAMES[SKULL_COUNT] = {IDS_ITEM_SKULL_SKELETON, IDS_ITEM_SKULL_WITHER, IDS_ITEM_SKULL_ZOMBIE, IDS_ITEM_SKULL_CHARACTER, IDS_ITEM_SKULL_CREEPER};
-wstring SkullItem::ICON_NAMES[SKULL_COUNT] = {L"skull_skeleton", L"skull_wither", L"skull_zombie", L"skull_char", L"skull_creeper"};
+wstring SkullItem::ICON_NAMES[SKULL_COUNT] = {L"skeleton", L"wither", L"zombie", L"char", L"creeper"};
SkullItem::SkullItem(int id) : Item(id)
{
@@ -31,13 +31,13 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play
if (face == 5) x++;
//if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
- if (!player->mayBuild(x, y, z)) return false;
+ if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
if (!Tile::skull->mayPlace(level, x, y, z)) return false;
if(!bTestUseOnOnly)
{
- level->setTileAndData(x, y, z, Tile::skull_Id, face) ;//, Tile.UPDATE_CLIENTS);
+ level->setTileAndData(x, y, z, Tile::skull_Id, face, Tile::UPDATE_CLIENTS);
int rot = 0;
if (face == Facing::UP)
@@ -82,7 +82,7 @@ bool SkullItem::mayPlace(Level *level, int x, int y, int z, int face, shared_ptr
if (face == 5) x++;
}
- return level->mayPlace(Tile::skull_Id, x, y, z, false, face, nullptr) ;//, item);
+ return level->mayPlace(Tile::skull_Id, x, y, z, false, face, nullptr, item);
}
Icon *SkullItem::getIcon(int itemAuxValue)
@@ -136,6 +136,6 @@ void SkullItem::registerIcons(IconRegister *iconRegister)
{
for (int i = 0; i < SKULL_COUNT; i++)
{
- icons[i] = iconRegister->registerIcon(ICON_NAMES[i]);
+ icons[i] = iconRegister->registerIcon(getIconName() + L"_" + ICON_NAMES[i]);
}
} \ No newline at end of file