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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/SkullItem.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/SkullItem.cpp')
-rw-r--r--Minecraft.World/SkullItem.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.World/SkullItem.cpp b/Minecraft.World/SkullItem.cpp
index 643021dc..36825d9f 100644
--- a/Minecraft.World/SkullItem.cpp
+++ b/Minecraft.World/SkullItem.cpp
@@ -18,7 +18,7 @@ SkullItem::SkullItem(int id) : Item(id)
setStackedByData(true);
}
-bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) //float clickX, float clickY, float clickZ)
+bool SkullItem::useOn(std::shared_ptr<ItemInstance> instance, std::shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) //float clickX, float clickY, float clickZ)
{
if (face == 0) return false;
if (!level->getMaterial(x, y, z)->isSolid()) return false;
@@ -45,8 +45,8 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play
rot = Mth::floor(((player->yRot) * 16) / 360 + 0.5) & 15;
}
- shared_ptr<TileEntity> skullTE = level->getTileEntity(x, y, z);
- shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(skullTE);
+ std::shared_ptr<TileEntity> skullTE = level->getTileEntity(x, y, z);
+ std::shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(skullTE);
if (skull != NULL)
{
@@ -65,7 +65,7 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play
return true;
}
-bool SkullItem::mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item)
+bool SkullItem::mayPlace(Level *level, int x, int y, int z, int face, std::shared_ptr<Player> player, std::shared_ptr<ItemInstance> item)
{
int currentTile = level->getTile(x, y, z);
if (currentTile == Tile::topSnow_Id)
@@ -108,7 +108,7 @@ unsigned int SkullItem::getDescriptionId(int iData)
return NAMES[iData];
}
-unsigned int SkullItem::getDescriptionId(shared_ptr<ItemInstance> instance)
+unsigned int SkullItem::getDescriptionId(std::shared_ptr<ItemInstance> instance)
{
int auxValue = instance->getAuxValue();
if (auxValue < 0 || auxValue >= SKULL_COUNT)
@@ -118,7 +118,7 @@ unsigned int SkullItem::getDescriptionId(shared_ptr<ItemInstance> instance)
return NAMES[auxValue];
}
-wstring SkullItem::getHoverName(shared_ptr<ItemInstance> itemInstance)
+wstring SkullItem::getHoverName(std::shared_ptr<ItemInstance> itemInstance)
{
#if 0
if (itemInstance->getAuxValue() == SkullTileEntity::TYPE_CHAR && itemInstance->hasTag() && itemInstance->getTag()->contains(L"SkullOwner"))