aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/SkullItem.cpp
diff options
context:
space:
mode:
authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.World/SkullItem.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.World/SkullItem.cpp')
-rw-r--r--Minecraft.World/SkullItem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/SkullItem.cpp b/Minecraft.World/SkullItem.cpp
index 8fabc3cd..383f226f 100644
--- a/Minecraft.World/SkullItem.cpp
+++ b/Minecraft.World/SkullItem.cpp
@@ -48,7 +48,7 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play
shared_ptr<TileEntity> skullTE = level->getTileEntity(x, y, z);
shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(skullTE);
- if (skull != NULL)
+ if (skull != nullptr)
{
wstring extra = L"";
if (instance->hasTag() && instance->getTag()->contains(L"SkullOwner"))
@@ -57,7 +57,7 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play
}
skull->setSkullType(instance->getAuxValue(), extra);
skull->setRotation(rot);
- ((SkullTile *) Tile::skull)->checkMobSpawn(level, x, y, z, skull);
+ static_cast<SkullTile *>(Tile::skull)->checkMobSpawn(level, x, y, z, skull);
}
instance->count--;