diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.World/SkullItem.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.World/SkullItem.cpp')
| -rw-r--r-- | Minecraft.World/SkullItem.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/SkullItem.cpp b/Minecraft.World/SkullItem.cpp index 8fabc3cd..383f226f 100644 --- a/Minecraft.World/SkullItem.cpp +++ b/Minecraft.World/SkullItem.cpp @@ -48,7 +48,7 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play shared_ptr<TileEntity> skullTE = level->getTileEntity(x, y, z); shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(skullTE); - if (skull != NULL) + if (skull != nullptr) { wstring extra = L""; if (instance->hasTag() && instance->getTag()->contains(L"SkullOwner")) @@ -57,7 +57,7 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play } skull->setSkullType(instance->getAuxValue(), extra); skull->setRotation(rot); - ((SkullTile *) Tile::skull)->checkMobSpawn(level, x, y, z, skull); + static_cast<SkullTile *>(Tile::skull)->checkMobSpawn(level, x, y, z, skull); } instance->count--; |
