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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.World/Skeleton.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.World/Skeleton.cpp')
-rw-r--r--Minecraft.World/Skeleton.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/Minecraft.World/Skeleton.cpp b/Minecraft.World/Skeleton.cpp
index 9afb95c6..cc325b97 100644
--- a/Minecraft.World/Skeleton.cpp
+++ b/Minecraft.World/Skeleton.cpp
@@ -43,7 +43,7 @@ Skeleton::Skeleton(Level *level) : Monster( level )
targetSelector.addGoal(1, new HurtByTargetGoal(this, false));
targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, typeid(Player), 0, true));
- if (level != NULL && !level->isClientSide) reassessWeaponGoal();
+ if (level != nullptr && !level->isClientSide) reassessWeaponGoal();
}
Skeleton::~Skeleton()
@@ -63,7 +63,7 @@ void Skeleton::defineSynchedData()
{
Monster::defineSynchedData();
- entityData->define(DATA_TYPE_ID, (byte) TYPE_DEFAULT);
+ entityData->define(DATA_TYPE_ID, static_cast<byte>(TYPE_DEFAULT));
}
bool Skeleton::useNewAi()
@@ -114,12 +114,12 @@ void Skeleton::aiStep()
if (level->isDay() && !level->isClientSide)
{
float br = getBrightness(1);
- if (br > 0.5f && random->nextFloat() * 30 < (br - 0.4f) * 2 && level->canSeeSky(Mth::floor(x), (int)floor( y + 0.5 ), Mth::floor(z)))
+ if (br > 0.5f && random->nextFloat() * 30 < (br - 0.4f) * 2 && level->canSeeSky(Mth::floor(x), static_cast<int>(floor(y + 0.5)), Mth::floor(z)))
{
bool burn = true;
shared_ptr<ItemInstance> helmet = getCarried(SLOT_HELM);
- if (helmet != NULL)
+ if (helmet != nullptr)
{
if (helmet->isDamageableItem())
{
@@ -155,7 +155,7 @@ void Skeleton::rideTick()
{
Monster::rideTick();
- if ( riding != NULL && riding->instanceof(eTYPE_PATHFINDER_MOB) )
+ if ( riding != nullptr && riding->instanceof(eTYPE_PATHFINDER_MOB) )
{
yBodyRot = dynamic_pointer_cast<PathfinderMob>(riding)->yBodyRot;
}
@@ -166,7 +166,7 @@ void Skeleton::die(DamageSource *source)
{
Monster::die(source);
- if ( source->getDirectEntity() != NULL && source->getDirectEntity()->instanceof(eTYPE_ARROW) && source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_PLAYER) )
+ if ( source->getDirectEntity() != nullptr && source->getDirectEntity()->instanceof(eTYPE_ARROW) && source->getEntity() != nullptr && source->getEntity()->instanceof(eTYPE_PLAYER) )
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>( source->getEntity() );
@@ -217,7 +217,7 @@ void Skeleton::dropRareDeathLoot(int rareLootLevel)
{
if (getSkeletonType() == TYPE_WITHER)
{
- spawnAtLocation( shared_ptr<ItemInstance>( new ItemInstance(Item::skull_Id, 1, SkullTileEntity::TYPE_WITHER) ), 0);
+ spawnAtLocation(std::make_shared<ItemInstance>(Item::skull_Id, 1, SkullTileEntity::TYPE_WITHER), 0);
}
}
@@ -225,19 +225,19 @@ void Skeleton::populateDefaultEquipmentSlots()
{
Monster::populateDefaultEquipmentSlots();
- setEquippedSlot(SLOT_WEAPON, shared_ptr<ItemInstance>( new ItemInstance(Item::bow)));
+ setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::bow));
}
MobGroupData *Skeleton::finalizeMobSpawn(MobGroupData *groupData, int extraData /*= 0*/) // 4J Added extraData param
{
groupData = Monster::finalizeMobSpawn(groupData);
- if ( dynamic_cast<HellDimension *>(level->dimension) != NULL && getRandom()->nextInt(5) > 0)
+ if ( dynamic_cast<HellDimension *>(level->dimension) != nullptr && getRandom()->nextInt(5) > 0)
{
goalSelector.addGoal(4, meleeGoal, false);
setSkeletonType(TYPE_WITHER);
- setEquippedSlot(SLOT_WEAPON, shared_ptr<ItemInstance>( new ItemInstance(Item::sword_stone)));
+ setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::sword_stone));
getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(4);
}
else
@@ -250,12 +250,12 @@ MobGroupData *Skeleton::finalizeMobSpawn(MobGroupData *groupData, int extraData
setCanPickUpLoot(random->nextFloat() < MAX_PICKUP_LOOT_CHANCE * level->getDifficulty(x, y, z));
- if (getCarried(SLOT_HELM) == NULL)
+ if (getCarried(SLOT_HELM) == nullptr)
{
if (Calendar::GetMonth() + 1 == 10 && Calendar::GetDayOfMonth() == 31 && random->nextFloat() < 0.25f)
{
// Halloween! OooOOo! 25% of all skeletons/zombies can wear pumpkins on their heads.
- setEquippedSlot(SLOT_HELM, shared_ptr<ItemInstance>( new ItemInstance(random->nextFloat() < 0.1f ? Tile::litPumpkin : Tile::pumpkin)));
+ setEquippedSlot(SLOT_HELM, std::make_shared<ItemInstance>(random->nextFloat() < 0.1f ? Tile::litPumpkin : Tile::pumpkin));
dropChances[SLOT_HELM] = 0;
}
}
@@ -269,7 +269,7 @@ void Skeleton::reassessWeaponGoal()
shared_ptr<ItemInstance> carried = getCarriedItem();
- if (carried != NULL && carried->id == Item::bow_Id)
+ if (carried != nullptr && carried->id == Item::bow_Id)
{
goalSelector.addGoal(4, bowGoal, false);
}
@@ -281,7 +281,7 @@ void Skeleton::reassessWeaponGoal()
void Skeleton::performRangedAttack(shared_ptr<LivingEntity> target, float power)
{
- shared_ptr<Arrow> arrow = shared_ptr<Arrow>( new Arrow(level, dynamic_pointer_cast<LivingEntity>(shared_from_this()), target, 1.60f, 14 - (level->difficulty * 4)) );
+ shared_ptr<Arrow> arrow = std::make_shared<Arrow>(level, dynamic_pointer_cast<LivingEntity>(shared_from_this()), target, 1.60f, 14 - (level->difficulty * 4));
int damageBonus = EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowBonus->id, getCarriedItem());
int knockbackBonus = EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowKnockback->id, getCarriedItem());
@@ -289,7 +289,7 @@ void Skeleton::performRangedAttack(shared_ptr<LivingEntity> target, float power)
if (damageBonus > 0)
{
- arrow->setBaseDamage(arrow->getBaseDamage() + (double) damageBonus * .5 + .5);
+ arrow->setBaseDamage(arrow->getBaseDamage() + static_cast<double>(damageBonus) * .5 + .5);
}
if (knockbackBonus > 0)
{
@@ -311,7 +311,7 @@ int Skeleton::getSkeletonType()
void Skeleton::setSkeletonType(int type)
{
- entityData->set(DATA_TYPE_ID, (byte) type);
+ entityData->set(DATA_TYPE_ID, static_cast<byte>(type));
fireImmune = type == TYPE_WITHER;
if (type == TYPE_WITHER)
@@ -340,7 +340,7 @@ void Skeleton::readAdditionalSaveData(CompoundTag *tag)
void Skeleton::addAdditonalSaveData(CompoundTag *entityTag)
{
Monster::addAdditonalSaveData(entityTag);
- entityTag->putByte(L"SkeletonType", (byte) getSkeletonType());
+ entityTag->putByte(L"SkeletonType", static_cast<byte>(getSkeletonType()));
}
void Skeleton::setEquippedSlot(int slot, shared_ptr<ItemInstance> item)