diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/Skeleton.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/Skeleton.cpp')
| -rw-r--r-- | Minecraft.World/Skeleton.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/Minecraft.World/Skeleton.cpp b/Minecraft.World/Skeleton.cpp index cc325b97..9afb95c6 100644 --- a/Minecraft.World/Skeleton.cpp +++ b/Minecraft.World/Skeleton.cpp @@ -43,7 +43,7 @@ Skeleton::Skeleton(Level *level) : Monster( level ) targetSelector.addGoal(1, new HurtByTargetGoal(this, false)); targetSelector.addGoal(2, new NearestAttackableTargetGoal(this, typeid(Player), 0, true)); - if (level != nullptr && !level->isClientSide) reassessWeaponGoal(); + if (level != NULL && !level->isClientSide) reassessWeaponGoal(); } Skeleton::~Skeleton() @@ -63,7 +63,7 @@ void Skeleton::defineSynchedData() { Monster::defineSynchedData(); - entityData->define(DATA_TYPE_ID, static_cast<byte>(TYPE_DEFAULT)); + entityData->define(DATA_TYPE_ID, (byte) TYPE_DEFAULT); } bool Skeleton::useNewAi() @@ -114,12 +114,12 @@ void Skeleton::aiStep() if (level->isDay() && !level->isClientSide) { float br = getBrightness(1); - if (br > 0.5f && random->nextFloat() * 30 < (br - 0.4f) * 2 && level->canSeeSky(Mth::floor(x), static_cast<int>(floor(y + 0.5)), Mth::floor(z))) + if (br > 0.5f && random->nextFloat() * 30 < (br - 0.4f) * 2 && level->canSeeSky(Mth::floor(x), (int)floor( y + 0.5 ), Mth::floor(z))) { bool burn = true; shared_ptr<ItemInstance> helmet = getCarried(SLOT_HELM); - if (helmet != nullptr) + if (helmet != NULL) { if (helmet->isDamageableItem()) { @@ -155,7 +155,7 @@ void Skeleton::rideTick() { Monster::rideTick(); - if ( riding != nullptr && riding->instanceof(eTYPE_PATHFINDER_MOB) ) + if ( riding != NULL && riding->instanceof(eTYPE_PATHFINDER_MOB) ) { yBodyRot = dynamic_pointer_cast<PathfinderMob>(riding)->yBodyRot; } @@ -166,7 +166,7 @@ void Skeleton::die(DamageSource *source) { Monster::die(source); - if ( source->getDirectEntity() != nullptr && source->getDirectEntity()->instanceof(eTYPE_ARROW) && source->getEntity() != nullptr && source->getEntity()->instanceof(eTYPE_PLAYER) ) + if ( source->getDirectEntity() != NULL && source->getDirectEntity()->instanceof(eTYPE_ARROW) && source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_PLAYER) ) { shared_ptr<Player> player = dynamic_pointer_cast<Player>( source->getEntity() ); @@ -217,7 +217,7 @@ void Skeleton::dropRareDeathLoot(int rareLootLevel) { if (getSkeletonType() == TYPE_WITHER) { - spawnAtLocation(std::make_shared<ItemInstance>(Item::skull_Id, 1, SkullTileEntity::TYPE_WITHER), 0); + spawnAtLocation( shared_ptr<ItemInstance>( new ItemInstance(Item::skull_Id, 1, SkullTileEntity::TYPE_WITHER) ), 0); } } @@ -225,19 +225,19 @@ void Skeleton::populateDefaultEquipmentSlots() { Monster::populateDefaultEquipmentSlots(); - setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::bow)); + setEquippedSlot(SLOT_WEAPON, shared_ptr<ItemInstance>( new ItemInstance(Item::bow))); } MobGroupData *Skeleton::finalizeMobSpawn(MobGroupData *groupData, int extraData /*= 0*/) // 4J Added extraData param { groupData = Monster::finalizeMobSpawn(groupData); - if ( dynamic_cast<HellDimension *>(level->dimension) != nullptr && getRandom()->nextInt(5) > 0) + if ( dynamic_cast<HellDimension *>(level->dimension) != NULL && getRandom()->nextInt(5) > 0) { goalSelector.addGoal(4, meleeGoal, false); setSkeletonType(TYPE_WITHER); - setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::sword_stone)); + setEquippedSlot(SLOT_WEAPON, shared_ptr<ItemInstance>( new ItemInstance(Item::sword_stone))); getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(4); } else @@ -250,12 +250,12 @@ MobGroupData *Skeleton::finalizeMobSpawn(MobGroupData *groupData, int extraData setCanPickUpLoot(random->nextFloat() < MAX_PICKUP_LOOT_CHANCE * level->getDifficulty(x, y, z)); - if (getCarried(SLOT_HELM) == nullptr) + if (getCarried(SLOT_HELM) == NULL) { if (Calendar::GetMonth() + 1 == 10 && Calendar::GetDayOfMonth() == 31 && random->nextFloat() < 0.25f) { // Halloween! OooOOo! 25% of all skeletons/zombies can wear pumpkins on their heads. - setEquippedSlot(SLOT_HELM, std::make_shared<ItemInstance>(random->nextFloat() < 0.1f ? Tile::litPumpkin : Tile::pumpkin)); + setEquippedSlot(SLOT_HELM, shared_ptr<ItemInstance>( new ItemInstance(random->nextFloat() < 0.1f ? Tile::litPumpkin : Tile::pumpkin))); dropChances[SLOT_HELM] = 0; } } @@ -269,7 +269,7 @@ void Skeleton::reassessWeaponGoal() shared_ptr<ItemInstance> carried = getCarriedItem(); - if (carried != nullptr && carried->id == Item::bow_Id) + if (carried != NULL && carried->id == Item::bow_Id) { goalSelector.addGoal(4, bowGoal, false); } @@ -281,7 +281,7 @@ void Skeleton::reassessWeaponGoal() void Skeleton::performRangedAttack(shared_ptr<LivingEntity> target, float power) { - shared_ptr<Arrow> arrow = std::make_shared<Arrow>(level, dynamic_pointer_cast<LivingEntity>(shared_from_this()), target, 1.60f, 14 - (level->difficulty * 4)); + shared_ptr<Arrow> arrow = shared_ptr<Arrow>( new Arrow(level, dynamic_pointer_cast<LivingEntity>(shared_from_this()), target, 1.60f, 14 - (level->difficulty * 4)) ); int damageBonus = EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowBonus->id, getCarriedItem()); int knockbackBonus = EnchantmentHelper::getEnchantmentLevel(Enchantment::arrowKnockback->id, getCarriedItem()); @@ -289,7 +289,7 @@ void Skeleton::performRangedAttack(shared_ptr<LivingEntity> target, float power) if (damageBonus > 0) { - arrow->setBaseDamage(arrow->getBaseDamage() + static_cast<double>(damageBonus) * .5 + .5); + arrow->setBaseDamage(arrow->getBaseDamage() + (double) damageBonus * .5 + .5); } if (knockbackBonus > 0) { @@ -311,7 +311,7 @@ int Skeleton::getSkeletonType() void Skeleton::setSkeletonType(int type) { - entityData->set(DATA_TYPE_ID, static_cast<byte>(type)); + entityData->set(DATA_TYPE_ID, (byte) type); fireImmune = type == TYPE_WITHER; if (type == TYPE_WITHER) @@ -340,7 +340,7 @@ void Skeleton::readAdditionalSaveData(CompoundTag *tag) void Skeleton::addAdditonalSaveData(CompoundTag *entityTag) { Monster::addAdditonalSaveData(entityTag); - entityTag->putByte(L"SkeletonType", static_cast<byte>(getSkeletonType())); + entityTag->putByte(L"SkeletonType", (byte) getSkeletonType()); } void Skeleton::setEquippedSlot(int slot, shared_ptr<ItemInstance> item) |
