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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/ScatteredFeaturePieces.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/ScatteredFeaturePieces.h')
-rw-r--r--Minecraft.World/ScatteredFeaturePieces.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/Minecraft.World/ScatteredFeaturePieces.h b/Minecraft.World/ScatteredFeaturePieces.h
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+++ b/Minecraft.World/ScatteredFeaturePieces.h
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+#pragma once
+
+#include "StructurePiece.h"
+
+class ScatteredFeaturePieces
+{
+private:
+ class ScatteredFeaturePiece : public StructurePiece
+ {
+ protected:
+ int width;
+ int height;
+ int depth;
+
+ int heightPosition;
+
+ ScatteredFeaturePiece(Random *random, int west, int floor, int north, int width, int height, int depth);
+
+ bool updateAverageGroundHeight(Level *level, BoundingBox *chunkBB, int offset);
+ };
+
+public:
+ class DesertPyramidPiece : public ScatteredFeaturePiece
+ {
+ public:
+ static const int TREASURE_ITEMS_COUNT = 6;
+ private:
+ bool hasPlacedChest[4];
+ static WeighedTreasure *treasureItems[TREASURE_ITEMS_COUNT];
+
+ public:
+ DesertPyramidPiece(Random *random, int west, int north);
+
+ bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+
+ };
+
+ class JunglePyramidPiece : public ScatteredFeaturePiece
+ {
+ public:
+ static const int TREASURE_ITEMS_COUNT = 6;
+ static const int DISPENSER_ITEMS_COUNT = 1;
+ private:
+ bool placedMainChest;
+ bool placedHiddenChest;
+ bool placedTrap1;
+ bool placedTrap2;
+
+ static WeighedTreasure *treasureItems[TREASURE_ITEMS_COUNT];
+ static WeighedTreasure *dispenserItems[DISPENSER_ITEMS_COUNT];
+
+ public:
+ JunglePyramidPiece(Random *random, int west, int north);
+
+ bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+
+ private:
+ class MossStoneSelector : public BlockSelector
+ {
+ public:
+ void next(Random *random, int worldX, int worldY, int worldZ, bool isEdge);
+ };
+
+ static MossStoneSelector stoneSelector;
+
+ };
+}; \ No newline at end of file