diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ScatteredFeaturePieces.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ScatteredFeaturePieces.h')
| -rw-r--r-- | Minecraft.World/ScatteredFeaturePieces.h | 50 |
1 files changed, 48 insertions, 2 deletions
diff --git a/Minecraft.World/ScatteredFeaturePieces.h b/Minecraft.World/ScatteredFeaturePieces.h index 08ab92ba..5fb334df 100644 --- a/Minecraft.World/ScatteredFeaturePieces.h +++ b/Minecraft.World/ScatteredFeaturePieces.h @@ -4,6 +4,9 @@ class ScatteredFeaturePieces { +public: + static void loadStatic(); + private: class ScatteredFeaturePiece : public StructurePiece { @@ -14,8 +17,11 @@ private: int heightPosition; + ScatteredFeaturePiece(); ScatteredFeaturePiece(Random *random, int west, int floor, int north, int width, int height, int depth); + virtual void addAdditonalSaveData(CompoundTag *tag); + virtual void readAdditonalSaveData(CompoundTag *tag); bool updateAverageGroundHeight(Level *level, BoundingBox *chunkBB, int offset); }; @@ -23,14 +29,23 @@ public: class DesertPyramidPiece : public ScatteredFeaturePiece { public: - static const int TREASURE_ITEMS_COUNT = 6; + static StructurePiece *Create() { return new DesertPyramidPiece(); } + virtual EStructurePiece GetType() { return eStructurePiece_DesertPyramidPiece; } + + public: + static const int TREASURE_ITEMS_COUNT = 10; private: bool hasPlacedChest[4]; static WeighedTreasure *treasureItems[TREASURE_ITEMS_COUNT]; public: + DesertPyramidPiece(); DesertPyramidPiece(Random *random, int west, int north); + protected: + virtual void addAdditonalSaveData(CompoundTag *tag); + virtual void readAdditonalSaveData(CompoundTag *tag); + bool postProcess(Level *level, Random *random, BoundingBox *chunkBB); }; @@ -38,7 +53,11 @@ public: class JunglePyramidPiece : public ScatteredFeaturePiece { public: - static const int TREASURE_ITEMS_COUNT = 6; + static StructurePiece *Create() { return new JunglePyramidPiece(); } + virtual EStructurePiece GetType() { return eStructurePiece_JunglePyramidPiece; } + + public: + static const int TREASURE_ITEMS_COUNT = 10; static const int DISPENSER_ITEMS_COUNT = 1; private: bool placedMainChest; @@ -50,8 +69,14 @@ public: static WeighedTreasure *dispenserItems[DISPENSER_ITEMS_COUNT]; public: + JunglePyramidPiece(); JunglePyramidPiece(Random *random, int west, int north); + protected: + virtual void addAdditonalSaveData(CompoundTag *tag); + virtual void readAdditonalSaveData(CompoundTag *tag); + + public: bool postProcess(Level *level, Random *random, BoundingBox *chunkBB); private: @@ -64,4 +89,25 @@ public: static MossStoneSelector stoneSelector; }; + + class SwamplandHut : public ScatteredFeaturePiece + { + public: + static StructurePiece *Create() { return new SwamplandHut(); } + virtual EStructurePiece GetType() { return eStructurePiece_SwamplandHut; } + + private: + bool spawnedWitch; + + public: + SwamplandHut(); + SwamplandHut(Random *random, int west, int north); + + protected: + virtual void addAdditonalSaveData(CompoundTag *tag); + virtual void readAdditonalSaveData(CompoundTag *tag); + + public: + bool postProcess(Level *level, Random *random, BoundingBox *chunkBB); + }; };
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