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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/SandFeature.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/SandFeature.cpp')
-rw-r--r--Minecraft.World/SandFeature.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/Minecraft.World/SandFeature.cpp b/Minecraft.World/SandFeature.cpp
index b678e290..122264ff 100644
--- a/Minecraft.World/SandFeature.cpp
+++ b/Minecraft.World/SandFeature.cpp
@@ -5,21 +5,21 @@
SandFeature::SandFeature(int radius, int tile)
{
- this->tile = tile;
- this->radius = radius;
+ this->tile = tile;
+ this->radius = radius;
}
bool SandFeature::place(Level *level, Random *random, int x, int y, int z)
{
- if (level->getMaterial(x, y, z) != Material::water) return false;
+ if (level->getMaterial(x, y, z) != Material::water) return false;
// 4J - optimisation. Without this, we can end up creating a huge number of HeavyTiles to be ticked
// a few frames away. I think instatick ought to be fine here - we're only turning rock into gravel,
// so should instantly know if we've made a rock with nothing underneath and that should fall.
level->setInstaTick(true);
- int r = random->nextInt(radius-2)+2;
- int yr = 2;
+ int r = random->nextInt(radius-2)+2;
+ int yr = 2;
// 4J Stu Added to stop tree features generating areas previously place by game rule generation
if(app.getLevelGenerationOptions() != NULL)
@@ -34,25 +34,25 @@ bool SandFeature::place(Level *level, Random *random, int x, int y, int z)
}
}
- for (int xx = x - r; xx <= x + r; xx++)
+ for (int xx = x - r; xx <= x + r; xx++)
{
- for (int zz = z - r; zz <= z + r; zz++)
+ for (int zz = z - r; zz <= z + r; zz++)
{
- int xd = xx - x;
- int zd = zz - z;
- if (xd * xd + zd * zd > r * r) continue;
- for (int yy = y - yr; yy <= y + yr; yy++)
+ int xd = xx - x;
+ int zd = zz - z;
+ if (xd * xd + zd * zd > r * r) continue;
+ for (int yy = y - yr; yy <= y + yr; yy++)
{
- int t = level->getTile(xx, yy, zz);
- if (t == Tile::dirt_Id || t == Tile::grass_Id)
+ int t = level->getTile(xx, yy, zz);
+ if (t == Tile::dirt_Id || t == Tile::grass_Id)
{
- level->setTileNoUpdate(xx, yy, zz, tile);
- }
- }
- }
- }
+ level->setTileAndData(xx, yy, zz, tile, 0, Tile::UPDATE_CLIENTS);
+ }
+ }
+ }
+ }
level->setInstaTick(false);
- return true;
+ return true;
} \ No newline at end of file