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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/RepeaterTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/RepeaterTile.h')
-rw-r--r--Minecraft.World/RepeaterTile.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/Minecraft.World/RepeaterTile.h b/Minecraft.World/RepeaterTile.h
new file mode 100644
index 00000000..048e4de0
--- /dev/null
+++ b/Minecraft.World/RepeaterTile.h
@@ -0,0 +1,40 @@
+#pragma once
+
+#include "DiodeTile.h"
+
+class RepeaterTile : public DiodeTile
+{
+public:
+ static const int DELAY_MASK = DIRECTION_INV_MASK;
+ static const int DELAY_SHIFT = 2;
+
+ static const double DELAY_RENDER_OFFSETS[4];
+
+private:
+ static const int DELAYS[4];
+
+public:
+ RepeaterTile(int id, bool on);
+
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
+
+protected:
+ virtual int getTurnOnDelay(int data);
+ virtual DiodeTile *getOnTile();
+ virtual DiodeTile *getOffTile();
+
+public:
+ virtual int getResource(int data, Random *random, int playerBonusLevel);
+ virtual int cloneTileId(Level *level, int x, int y, int z);
+ virtual int getRenderShape();
+ virtual bool isLocked(LevelSource *level, int x, int y, int z, int data);
+
+protected:
+ virtual bool isAlternateInput(int tile);
+
+public:
+ void animateTick(Level *level, int xt, int yt, int zt, Random *random);
+ void onRemove(Level *level, int x, int y, int z, int id, int data);
+
+ virtual bool TestUse();
+}; \ No newline at end of file