diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/Region.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/Region.cpp')
| -rw-r--r-- | Minecraft.World/Region.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/Minecraft.World/Region.cpp b/Minecraft.World/Region.cpp index 1e8acaf3..e3e91bf0 100644 --- a/Minecraft.World/Region.cpp +++ b/Minecraft.World/Region.cpp @@ -45,7 +45,7 @@ Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2, int for (int zc = zc1; zc <= zc2; zc++) { LevelChunk *chunk = level->getChunk(xc, zc); - if(chunk != nullptr) + if(chunk != NULL) { LevelChunkArray *lca = (*chunks)[xc - xc1]; lca->data[zc - zc1] = chunk; @@ -58,7 +58,7 @@ Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2, int { LevelChunkArray *lca = (*chunks)[xc - xc1]; LevelChunk *chunk = lca->data[zc - zc1]; - if (chunk != nullptr) + if (chunk != NULL) { if (!chunk->isYSpaceEmpty(y1, y2)) { @@ -71,7 +71,7 @@ Region::Region(Level *level, int x1, int y1, int z1, int x2, int y2, int z2, int // AP - added a caching system for Chunk::rebuild to take advantage of xcCached = -1; zcCached = -1; - CachedTiles = nullptr; + CachedTiles = NULL; } bool Region::isAllEmpty() @@ -105,13 +105,13 @@ int Region::getTile(int x, int y, int z) xc -= xc1; zc -= zc1; - if (xc < 0 || xc >= static_cast<int>(chunks->length) || zc < 0 || zc >= static_cast<int>((*chunks)[xc]->length)) + if (xc < 0 || xc >= (int)chunks->length || zc < 0 || zc >= (int)(*chunks)[xc]->length) { return 0; } LevelChunk *lc = (*chunks)[xc]->data[zc]; - if (lc == nullptr) return 0; + if (lc == NULL) return 0; return lc->getTile(x & 15, y, z & 15); } @@ -122,9 +122,9 @@ void Region::setCachedTiles(unsigned char *tiles, int xc, int zc) xcCached = xc; zcCached = zc; int size = 16 * 16 * Level::maxBuildHeight; - if( CachedTiles == nullptr ) + if( CachedTiles == NULL ) { - CachedTiles = static_cast<unsigned char *>(malloc(size)); + CachedTiles = (unsigned char *) malloc(size); } memcpy(CachedTiles, tiles, size); } @@ -132,14 +132,14 @@ void Region::setCachedTiles(unsigned char *tiles, int xc, int zc) LevelChunk* Region::getLevelChunk(int x, int y, int z) { if (y < 0) return 0; - if (y >= Level::maxBuildHeight) return nullptr; + if (y >= Level::maxBuildHeight) return NULL; int xc = (x >> 4) - xc1; int zc = (z >> 4) - zc1; - if (xc < 0 || xc >= static_cast<int>(chunks->length) || zc < 0 || zc >= static_cast<int>((*chunks)[xc]->length)) + if (xc < 0 || xc >= (int)chunks->length || zc < 0 || zc >= (int)(*chunks)[xc]->length) { - return nullptr; + return NULL; } LevelChunk *lc = (*chunks)[xc]->data[zc]; @@ -263,7 +263,7 @@ Biome *Region::getBiome(int x, int z) bool Region::isSolidRenderTile(int x, int y, int z) { Tile *tile = Tile::tiles[getTile(x, y, z)]; - if (tile == nullptr) return false; + if (tile == NULL) return false; // 4J - addition here to make rendering big blocks of leaves more efficient. Normally leaves never consider themselves as solid, so // blocks of leaves will have all sides of each block completely visible. Changing to consider as solid if this block is surrounded by @@ -278,7 +278,7 @@ bool Region::isSolidRenderTile(int x, int y, int z) for( int i = 0; i < 6; i++ ) { int t = getTile(x + axo[i], y + ayo[i] , z + azo[i]); - if( ( t != Tile::leaves_Id ) && ( ( Tile::tiles[t] == nullptr ) || !Tile::tiles[t]->isSolidRender() ) ) + if( ( t != Tile::leaves_Id ) && ( ( Tile::tiles[t] == NULL ) || !Tile::tiles[t]->isSolidRender() ) ) { return false; } @@ -294,7 +294,7 @@ bool Region::isSolidRenderTile(int x, int y, int z) bool Region::isSolidBlockingTile(int x, int y, int z) { Tile *tile = Tile::tiles[getTile(x, y, z)]; - if (tile == nullptr) return false; + if (tile == NULL) return false; return tile->material->blocksMotion() && tile->isCubeShaped(); } @@ -307,7 +307,7 @@ bool Region::isTopSolidBlocking(int x, int y, int z) bool Region::isEmptyTile(int x, int y, int z) { Tile *tile = Tile::tiles[getTile(x, y, z)]; - return (tile == nullptr); + return (tile == NULL); } |
