diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/ReedsFeature.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/ReedsFeature.cpp')
| -rw-r--r-- | Minecraft.World/ReedsFeature.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Minecraft.World/ReedsFeature.cpp b/Minecraft.World/ReedsFeature.cpp new file mode 100644 index 00000000..6d4f3e97 --- /dev/null +++ b/Minecraft.World/ReedsFeature.cpp @@ -0,0 +1,46 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "ReedsFeature.h" + +bool ReedsFeature::place(Level *level, Random *random, int x, int y, int z) +{ + for (int i = 0; i < 20; i++) + { + int x2 = x + random->nextInt(4) - random->nextInt(4); + int y2 = y; + int z2 = z + random->nextInt(4) - random->nextInt(4); + + // 4J Stu Added to stop reed features generating areas previously place by game rule generation + if(app.getLevelGenerationOptions() != NULL) + { + LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); + bool intersects = levelGenOptions->checkIntersects(x2, y2, z2, x2, y2, z2); + if(intersects) + { + //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n"); + continue; + } + } + if (level->isEmptyTile(x2, y2, z2)) + { + if (level->getMaterial(x2-1, y2-1, z2) == Material::water || + level->getMaterial(x2+1, y2-1, z2) == Material::water || + level->getMaterial(x2, y2-1, z2-1) == Material::water || + level->getMaterial(x2, y2-1, z2+1) == Material::water) + { + + int h = 2 + random->nextInt(random->nextInt(3) + 1); + for (int yy = 0; yy < h; yy++) + { + if ( Tile::reeds->canSurvive(level, x2, y2 + yy, z2) ) + { + level->setTileNoUpdate(x2, y2 + yy, z2, Tile::reeds_Id); + } + } + } + } + } + + return true; +}
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