diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ReedsFeature.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ReedsFeature.cpp')
| -rw-r--r-- | Minecraft.World/ReedsFeature.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/Minecraft.World/ReedsFeature.cpp b/Minecraft.World/ReedsFeature.cpp index 6d4f3e97..2792b21b 100644 --- a/Minecraft.World/ReedsFeature.cpp +++ b/Minecraft.World/ReedsFeature.cpp @@ -5,11 +5,11 @@ bool ReedsFeature::place(Level *level, Random *random, int x, int y, int z) { - for (int i = 0; i < 20; i++) + for (int i = 0; i < 20; i++) { - int x2 = x + random->nextInt(4) - random->nextInt(4); - int y2 = y; - int z2 = z + random->nextInt(4) - random->nextInt(4); + int x2 = x + random->nextInt(4) - random->nextInt(4); + int y2 = y; + int z2 = z + random->nextInt(4) - random->nextInt(4); // 4J Stu Added to stop reed features generating areas previously place by game rule generation if(app.getLevelGenerationOptions() != NULL) @@ -22,25 +22,25 @@ bool ReedsFeature::place(Level *level, Random *random, int x, int y, int z) continue; } } - if (level->isEmptyTile(x2, y2, z2)) + if (level->isEmptyTile(x2, y2, z2)) { - if (level->getMaterial(x2-1, y2-1, z2) == Material::water || - level->getMaterial(x2+1, y2-1, z2) == Material::water || - level->getMaterial(x2, y2-1, z2-1) == Material::water || - level->getMaterial(x2, y2-1, z2+1) == Material::water) + if (level->getMaterial(x2-1, y2-1, z2) == Material::water || + level->getMaterial(x2+1, y2-1, z2) == Material::water || + level->getMaterial(x2, y2-1, z2-1) == Material::water || + level->getMaterial(x2, y2-1, z2+1) == Material::water) { - int h = 2 + random->nextInt(random->nextInt(3) + 1); - for (int yy = 0; yy < h; yy++) + int h = 2 + random->nextInt(random->nextInt(3) + 1); + for (int yy = 0; yy < h; yy++) { - if ( Tile::reeds->canSurvive(level, x2, y2 + yy, z2) ) + if ( Tile::reeds->canSurvive(level, x2, y2 + yy, z2) ) { - level->setTileNoUpdate(x2, y2 + yy, z2, Tile::reeds_Id); - } - } - } - } - } + level->setTileAndData(x2, y2 + yy, z2, Tile::reeds_Id, 0, Tile::UPDATE_CLIENTS); + } + } + } + } + } - return true; + return true; }
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