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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/ReedsFeature.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/ReedsFeature.cpp')
-rw-r--r--Minecraft.World/ReedsFeature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/ReedsFeature.cpp b/Minecraft.World/ReedsFeature.cpp
index ec46f053..2792b21b 100644
--- a/Minecraft.World/ReedsFeature.cpp
+++ b/Minecraft.World/ReedsFeature.cpp
@@ -12,7 +12,7 @@ bool ReedsFeature::place(Level *level, Random *random, int x, int y, int z)
int z2 = z + random->nextInt(4) - random->nextInt(4);
// 4J Stu Added to stop reed features generating areas previously place by game rule generation
- if(app.getLevelGenerationOptions() != nullptr)
+ if(app.getLevelGenerationOptions() != NULL)
{
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x2, y2, z2, x2, y2, z2);