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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/RedlightTile.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/RedlightTile.cpp')
-rw-r--r--Minecraft.World/RedlightTile.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/RedlightTile.cpp b/Minecraft.World/RedlightTile.cpp
index 2a529c84..bf4cc01f 100644
--- a/Minecraft.World/RedlightTile.cpp
+++ b/Minecraft.World/RedlightTile.cpp
@@ -36,7 +36,7 @@ void RedlightTile::onPlace(Level *level, int x, int y, int z)
}
else if (!isLit && level->hasNeighborSignal(x, y, z))
{
- level->setTile(x, y, z, Tile::redstoneLight_lit_Id);
+ level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
}
}
}
@@ -51,7 +51,7 @@ void RedlightTile::neighborChanged(Level *level, int x, int y, int z, int type)
}
else if (!isLit && level->hasNeighborSignal(x, y, z))
{
- level->setTile(x, y, z, Tile::redstoneLight_lit_Id);
+ level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
}
}
}
@@ -62,7 +62,7 @@ void RedlightTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (isLit && !level->hasNeighborSignal(x, y, z))
{
- level->setTile(x, y, z, Tile::redstoneLight_Id);
+ level->setTileAndData(x, y, z, Tile::redstoneLight_Id, 0, UPDATE_CLIENTS);
}
}
}