diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/RedStoneOreTile.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/RedStoneOreTile.h')
| -rw-r--r-- | Minecraft.World/RedStoneOreTile.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/RedStoneOreTile.h b/Minecraft.World/RedStoneOreTile.h index bc1d48d7..2ff80ed5 100644 --- a/Minecraft.World/RedStoneOreTile.h +++ b/Minecraft.World/RedStoneOreTile.h @@ -10,21 +10,21 @@ private: bool lit; public: RedStoneOreTile(int id, bool lit); - virtual int getTickDelay(); - virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); - virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity); + virtual int getTickDelay(Level *level); + virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); + virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity); virtual bool TestUse(); - virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param + virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param private: virtual void interact(Level *level, int x, int y, int z); public: virtual void tick(Level *level, int x, int y, int z, Random* random); - virtual int getResource(int data, Random *random, int playerBonusLevel); + virtual int getResource(int data, Random *random, int playerBonusLevel); virtual int getResourceCountForLootBonus(int bonusLevel, Random *random); - virtual int getResourceCount(Random *random); + virtual int getResourceCount(Random *random); virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel); - virtual void animateTick(Level *level, int x, int y, int z, Random *random); - + virtual void animateTick(Level *level, int x, int y, int z, Random *random); + // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing virtual bool shouldTileTick(Level *level, int x,int y,int z); private: |
