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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/RedStoneOreTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/RedStoneOreTile.h')
-rw-r--r--Minecraft.World/RedStoneOreTile.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/RedStoneOreTile.h b/Minecraft.World/RedStoneOreTile.h
index bc1d48d7..2ff80ed5 100644
--- a/Minecraft.World/RedStoneOreTile.h
+++ b/Minecraft.World/RedStoneOreTile.h
@@ -10,21 +10,21 @@ private:
bool lit;
public:
RedStoneOreTile(int id, bool lit);
- virtual int getTickDelay();
- virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
- virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
+ virtual int getTickDelay(Level *level);
+ virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
+ virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual bool TestUse();
- virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
private:
virtual void interact(Level *level, int x, int y, int z);
public:
virtual void tick(Level *level, int x, int y, int z, Random* random);
- virtual int getResource(int data, Random *random, int playerBonusLevel);
+ virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int getResourceCountForLootBonus(int bonusLevel, Random *random);
- virtual int getResourceCount(Random *random);
+ virtual int getResourceCount(Random *random);
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
- virtual void animateTick(Level *level, int x, int y, int z, Random *random);
-
+ virtual void animateTick(Level *level, int x, int y, int z, Random *random);
+
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
private: