diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/RedStoneOreTile.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/RedStoneOreTile.h')
| -rw-r--r-- | Minecraft.World/RedStoneOreTile.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/RedStoneOreTile.h b/Minecraft.World/RedStoneOreTile.h index bc1d48d7..3e96a228 100644 --- a/Minecraft.World/RedStoneOreTile.h +++ b/Minecraft.World/RedStoneOreTile.h @@ -11,10 +11,10 @@ private: public: RedStoneOreTile(int id, bool lit); virtual int getTickDelay(); - virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); - virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity); + virtual void attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player); + virtual void stepOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity); virtual bool TestUse(); - virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param + virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param private: virtual void interact(Level *level, int x, int y, int z); public: @@ -24,11 +24,11 @@ public: virtual int getResourceCount(Random *random); virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel); virtual void animateTick(Level *level, int x, int y, int z, Random *random); - + // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing virtual bool shouldTileTick(Level *level, int x,int y,int z); private: void poofParticles(Level *level, int x, int y, int z); protected: - virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data); + virtual std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data); }; |
