diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/RedStoneDustTile.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/RedStoneDustTile.h')
| -rw-r--r-- | Minecraft.World/RedStoneDustTile.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/Minecraft.World/RedStoneDustTile.h b/Minecraft.World/RedStoneDustTile.h index edb18e6d..2a647658 100644 --- a/Minecraft.World/RedStoneDustTile.h +++ b/Minecraft.World/RedStoneDustTile.h @@ -17,7 +17,7 @@ public: static const wstring TEXTURE_LINE_OVERLAY; private: bool shouldSignal; - unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toUpdate; + unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toUpdate; Icon *iconCross; Icon *iconLine; Icon *iconCrossOver; @@ -25,34 +25,34 @@ private: public: RedStoneDustTile(int id); - virtual void updateDefaultShape(); // 4J Added override - virtual AABB *getAABB(Level *level, int x, int y, int z); - virtual bool isSolidRender(bool isServerLevel = false); - virtual bool isCubeShaped(); - virtual int getRenderShape(); + virtual void updateDefaultShape(); // 4J Added override + virtual AABB *getAABB(Level *level, int x, int y, int z); + virtual bool isSolidRender(bool isServerLevel = false); + virtual bool isCubeShaped(); + virtual int getRenderShape(); virtual int getColor() const; // 4J Added - virtual int getColor(LevelSource *level, int x, int y, int z); + virtual int getColor(LevelSource *level, int x, int y, int z); virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added - virtual bool mayPlace(Level *level, int x, int y, int z); + virtual bool mayPlace(Level *level, int x, int y, int z); private: void updatePowerStrength(Level *level, int x, int y, int z); - void updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom); - void checkCornerChangeAt(Level *level, int x, int y, int z); + void updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom); + void checkCornerChangeAt(Level *level, int x, int y, int z); public: virtual void onPlace(Level *level, int x, int y, int z); - virtual void onRemove(Level *level, int x, int y, int z, int id, int data); + virtual void onRemove(Level *level, int x, int y, int z, int id, int data); private: int checkTarget(Level *level, int x, int y, int z, int target); public: virtual void neighborChanged(Level *level, int x, int y, int z, int type); - virtual int getResource(int data, Random *random, int playerBonusLevel); - virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir) ; - virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir); + virtual int getResource(int data, Random *random, int playerBonusLevel); + virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir); + virtual int getSignal(LevelSource *level, int x, int y, int z, int dir); - virtual bool isSignalSource(); - virtual void animateTick(Level *level, int x, int y, int z, Random *random); + virtual bool isSignalSource(); + virtual void animateTick(Level *level, int x, int y, int z, Random *random); - static bool shouldConnectTo(LevelSource *level, int x, int y, int z, int direction); + static bool shouldConnectTo(LevelSource *level, int x, int y, int z, int direction); static bool shouldReceivePowerFrom(LevelSource *level, int x, int y, int z, int direction); virtual int cloneTileId(Level *level, int x, int y, int z); |
