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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/RedStoneDustTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/RedStoneDustTile.h')
-rw-r--r--Minecraft.World/RedStoneDustTile.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/Minecraft.World/RedStoneDustTile.h b/Minecraft.World/RedStoneDustTile.h
index edb18e6d..2a647658 100644
--- a/Minecraft.World/RedStoneDustTile.h
+++ b/Minecraft.World/RedStoneDustTile.h
@@ -17,7 +17,7 @@ public:
static const wstring TEXTURE_LINE_OVERLAY;
private:
bool shouldSignal;
- unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toUpdate;
+ unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toUpdate;
Icon *iconCross;
Icon *iconLine;
Icon *iconCrossOver;
@@ -25,34 +25,34 @@ private:
public:
RedStoneDustTile(int id);
- virtual void updateDefaultShape(); // 4J Added override
- virtual AABB *getAABB(Level *level, int x, int y, int z);
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual bool isCubeShaped();
- virtual int getRenderShape();
+ virtual void updateDefaultShape(); // 4J Added override
+ virtual AABB *getAABB(Level *level, int x, int y, int z);
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isCubeShaped();
+ virtual int getRenderShape();
virtual int getColor() const; // 4J Added
- virtual int getColor(LevelSource *level, int x, int y, int z);
+ virtual int getColor(LevelSource *level, int x, int y, int z);
virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
- virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
private:
void updatePowerStrength(Level *level, int x, int y, int z);
- void updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom);
- void checkCornerChangeAt(Level *level, int x, int y, int z);
+ void updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom);
+ void checkCornerChangeAt(Level *level, int x, int y, int z);
public:
virtual void onPlace(Level *level, int x, int y, int z);
- virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
+ virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
private:
int checkTarget(Level *level, int x, int y, int z, int target);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
- virtual int getResource(int data, Random *random, int playerBonusLevel);
- virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir) ;
- virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
+ virtual int getResource(int data, Random *random, int playerBonusLevel);
+ virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
+ virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
- virtual bool isSignalSource();
- virtual void animateTick(Level *level, int x, int y, int z, Random *random);
+ virtual bool isSignalSource();
+ virtual void animateTick(Level *level, int x, int y, int z, Random *random);
- static bool shouldConnectTo(LevelSource *level, int x, int y, int z, int direction);
+ static bool shouldConnectTo(LevelSource *level, int x, int y, int z, int direction);
static bool shouldReceivePowerFrom(LevelSource *level, int x, int y, int z, int direction);
virtual int cloneTileId(Level *level, int x, int y, int z);