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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/RandomScatteredLargeFeature.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/RandomScatteredLargeFeature.cpp')
-rw-r--r--Minecraft.World/RandomScatteredLargeFeature.cpp96
1 files changed, 76 insertions, 20 deletions
diff --git a/Minecraft.World/RandomScatteredLargeFeature.cpp b/Minecraft.World/RandomScatteredLargeFeature.cpp
index d460dc14..2a2290e3 100644
--- a/Minecraft.World/RandomScatteredLargeFeature.cpp
+++ b/Minecraft.World/RandomScatteredLargeFeature.cpp
@@ -1,9 +1,11 @@
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.biome.h"
+#include "net.minecraft.world.level.levelgen.structure.h"
#include "ScatteredFeaturePieces.h"
#include "RandomScatteredLargeFeature.h"
+const wstring RandomScatteredLargeFeature::OPTION_SPACING = L"distance";
vector<Biome *> RandomScatteredLargeFeature::allowedBiomes;
void RandomScatteredLargeFeature::staticCtor()
@@ -11,29 +13,55 @@ void RandomScatteredLargeFeature::staticCtor()
allowedBiomes.push_back( Biome::desert );
allowedBiomes.push_back( Biome::desertHills );
allowedBiomes.push_back( Biome::jungle );
+ allowedBiomes.push_back( Biome::jungleHills );
+ allowedBiomes.push_back( Biome::swampland );
+}
+
+void RandomScatteredLargeFeature::_init()
+{
+ spacing = 32;
+ minSeparation = 8;
+
+ swamphutEnemies.push_back(new Biome::MobSpawnerData(eTYPE_WITCH, 1, 1, 1));
}
RandomScatteredLargeFeature::RandomScatteredLargeFeature()
{
+ _init();
}
-bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
+RandomScatteredLargeFeature::RandomScatteredLargeFeature(unordered_map<wstring, wstring> options)
{
- int featureSpacing = 32;
- int minFeatureSeparation = 8;
+ _init();
+ for(AUTO_VAR(it, options.begin()); it != options.end(); ++it)
+ {
+ if (it->first.compare(OPTION_SPACING) == 0)
+ {
+ spacing = Mth::getInt(it->second, spacing, minSeparation + 1);
+ }
+ }
+}
+
+wstring RandomScatteredLargeFeature::getFeatureName()
+{
+ return L"Temple";
+}
+
+bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
+{
int xx = x;
int zz = z;
- if (x < 0) x -= featureSpacing - 1;
- if (z < 0) z -= featureSpacing - 1;
+ if (x < 0) x -= spacing - 1;
+ if (z < 0) z -= spacing - 1;
- int xCenterFeatureChunk = x / featureSpacing;
- int zCenterFeatureChunk = z / featureSpacing;
+ int xCenterFeatureChunk = x / spacing;
+ int zCenterFeatureChunk = z / spacing;
Random *r = level->getRandomFor(xCenterFeatureChunk, zCenterFeatureChunk, 14357617);
- xCenterFeatureChunk *= featureSpacing;
- zCenterFeatureChunk *= featureSpacing;
- xCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation);
- zCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation);
+ xCenterFeatureChunk *= spacing;
+ zCenterFeatureChunk *= spacing;
+ xCenterFeatureChunk += r->nextInt(spacing - minSeparation);
+ zCenterFeatureChunk += r->nextInt(spacing - minSeparation);
x = xx;
z = zz;
@@ -46,11 +74,14 @@ bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat
if (forcePlacement || (x == xCenterFeatureChunk && z == zCenterFeatureChunk))
{
- bool biomeOk = level->getBiomeSource()->containsOnly(x * 16 + 8, z * 16 + 8, 0, allowedBiomes);
- if (biomeOk)
+ Biome *biome = level->getBiomeSource()->getBiome(x * 16 + 8, z * 16 + 8);
+ for (AUTO_VAR(it,allowedBiomes.begin()); it != allowedBiomes.end(); ++it)
{
- // System.out.println("feature at " + (x * 16) + " " + (z * 16));
- return true;
+ Biome *a = *it;
+ if (biome == a)
+ {
+ return true;
+ }
}
}
@@ -60,25 +91,50 @@ bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat
StructureStart *RandomScatteredLargeFeature::createStructureStart(int x, int z)
{
- // System.out.println("feature at " + (x * 16) + " " + (z * 16));
return new ScatteredFeatureStart(level, random, x, z);
}
+RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart()
+{
+ // for reflection
+}
-RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ)
+RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ) : StructureStart(chunkX, chunkZ)
{
- if (level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8) == Biome::jungle)
+ Biome *biome = level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8);
+ if (biome == Biome::jungle || biome == Biome::jungleHills)
{
ScatteredFeaturePieces::JunglePyramidPiece *startRoom = new ScatteredFeaturePieces::JunglePyramidPiece(random, chunkX * 16, chunkZ * 16);
pieces.push_back(startRoom);
- // System.out.println("jungle feature at " + (chunkX * 16) + " " + (chunkZ * 16));
+ }
+ else if (biome == Biome::swampland)
+ {
+ ScatteredFeaturePieces::SwamplandHut *startRoom = new ScatteredFeaturePieces::SwamplandHut(random, chunkX * 16, chunkZ * 16);
+ pieces.push_back(startRoom);
}
else
{
ScatteredFeaturePieces::DesertPyramidPiece *startRoom = new ScatteredFeaturePieces::DesertPyramidPiece(random, chunkX * 16, chunkZ * 16);
pieces.push_back(startRoom);
- // System.out.println("desert feature at " + (chunkX * 16) + " " + (chunkZ * 16));
}
calculateBoundingBox();
+}
+
+bool RandomScatteredLargeFeature::isSwamphut(int cellX, int cellY, int cellZ)
+{
+ StructureStart *structureAt = getStructureAt(cellX, cellY, cellZ);
+ if (structureAt == NULL || !( dynamic_cast<ScatteredFeatureStart *>( structureAt ) ) || structureAt->pieces.empty())
+ {
+ return false;
+ }
+ StructurePiece *first = NULL;
+ AUTO_VAR(it, structureAt->pieces.begin());
+ if(it != structureAt->pieces.end() ) first = *it;
+ return dynamic_cast<ScatteredFeaturePieces::SwamplandHut *>(first) != NULL;
+}
+
+vector<Biome::MobSpawnerData *> *RandomScatteredLargeFeature::getSwamphutEnemies()
+{
+ return &swamphutEnemies;
} \ No newline at end of file