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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/RandomPos.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/RandomPos.cpp')
-rw-r--r--Minecraft.World/RandomPos.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/RandomPos.cpp b/Minecraft.World/RandomPos.cpp
index c2cfd908..a12c93a9 100644
--- a/Minecraft.World/RandomPos.cpp
+++ b/Minecraft.World/RandomPos.cpp
@@ -5,12 +5,12 @@
Vec3 *RandomPos::tempDir = Vec3::newPermanent(0, 0, 0);
-Vec3 *RandomPos::getPos(shared_ptr<PathfinderMob> mob, int xzDist, int yDist, int quadrant/*=-1*/) // 4J - added quadrant
+Vec3 *RandomPos::getPos(std::shared_ptr<PathfinderMob> mob, int xzDist, int yDist, int quadrant/*=-1*/) // 4J - added quadrant
{
return generateRandomPos(mob, xzDist, yDist, NULL, quadrant);
}
-Vec3 *RandomPos::getPosTowards(shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3 *towardsPos)
+Vec3 *RandomPos::getPosTowards(std::shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3 *towardsPos)
{
tempDir->x = towardsPos->x - mob->x;
tempDir->y = towardsPos->y - mob->y;
@@ -18,7 +18,7 @@ Vec3 *RandomPos::getPosTowards(shared_ptr<PathfinderMob> mob, int xzDist, int yD
return generateRandomPos(mob, xzDist, yDist, tempDir);
}
-Vec3 *RandomPos::getPosAvoid(shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3 *avoidPos)
+Vec3 *RandomPos::getPosAvoid(std::shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3 *avoidPos)
{
tempDir->x = mob->x - avoidPos->x;
tempDir->y = mob->y - avoidPos->y;
@@ -26,7 +26,7 @@ Vec3 *RandomPos::getPosAvoid(shared_ptr<PathfinderMob> mob, int xzDist, int yDis
return generateRandomPos(mob, xzDist, yDist, tempDir);
}
-Vec3 *RandomPos::generateRandomPos(shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3 *dir, int quadrant/*=-1*/) // 4J - added quadrant
+Vec3 *RandomPos::generateRandomPos(std::shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3 *dir, int quadrant/*=-1*/) // 4J - added quadrant
{
Random *random = mob->getRandom();
bool hasBest = false;