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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/RandomLevelSource.h
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.World/RandomLevelSource.h')
-rw-r--r--Minecraft.World/RandomLevelSource.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/RandomLevelSource.h b/Minecraft.World/RandomLevelSource.h
index d71028b1..b80ac6c6 100644
--- a/Minecraft.World/RandomLevelSource.h
+++ b/Minecraft.World/RandomLevelSource.h
@@ -47,7 +47,7 @@ private:
floatArray pows;
public:
- RandomLevelSource(Level *level, __int64 seed, bool generateStructures);
+ RandomLevelSource(Level *level, int64_t seed, bool generateStructures);
~RandomLevelSource();
public:
@@ -88,5 +88,5 @@ public:
public:
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
- virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
+ virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
};