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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/RandomLevelSource.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/RandomLevelSource.h')
-rw-r--r--Minecraft.World/RandomLevelSource.h92
1 files changed, 92 insertions, 0 deletions
diff --git a/Minecraft.World/RandomLevelSource.h b/Minecraft.World/RandomLevelSource.h
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+++ b/Minecraft.World/RandomLevelSource.h
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+#pragma once
+using namespace std;
+
+#include "ChunkSource.h"
+
+class ProgressListener;
+class LargeFeature;
+class StrongholdFeature;
+class VillageFeature;
+class MineShaftFeature;
+class PerlinNoise;
+class RandomScatteredLargeFeature;
+
+class RandomLevelSource : public ChunkSource
+{
+public:
+ static const double SNOW_CUTOFF;
+ static const double SNOW_SCALE;
+ static const bool FLOATING_ISLANDS = false;
+ static const int CHUNK_HEIGHT = 8;
+ static const int CHUNK_WIDTH = 4;
+
+private:
+ Random *random;
+ Random *pprandom; // 4J - added
+
+ PerlinNoise *lperlinNoise1;
+ PerlinNoise *lperlinNoise2;
+ PerlinNoise *perlinNoise1;
+ PerlinNoise *perlinNoise3;
+
+public:
+ PerlinNoise *scaleNoise;
+ PerlinNoise *depthNoise;
+
+private:
+ PerlinNoise *floatingIslandScale;
+ PerlinNoise *floatingIslandNoise;
+
+public:
+ PerlinNoise *forestNoise;
+
+private:
+ Level *level;
+ const bool generateStructures;
+
+ floatArray pows;
+
+public:
+ RandomLevelSource(Level *level, __int64 seed, bool generateStructures);
+ ~RandomLevelSource();
+
+public:
+ void prepareHeights(int xOffs, int zOffs, byteArray blocks);
+
+public:
+ void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
+
+private:
+ LargeFeature *caveFeature;
+ StrongholdFeature *strongholdFeature;
+ VillageFeature *villageFeature;
+ MineShaftFeature *mineShaftFeature;
+ RandomScatteredLargeFeature *scatteredFeature;
+ LargeFeature *canyonFeature;
+private:
+ virtual LevelChunk *create(int x, int z);
+
+public:
+ virtual LevelChunk *getChunk(int xOffs, int zOffs);
+ virtual void lightChunk(LevelChunk *lc); // 4J added
+
+private:
+ doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize, BiomeArray& biomes);
+
+public:
+ virtual bool hasChunk(int x, int y);
+
+private:
+ void calcWaterDepths(ChunkSource *parent, int xt, int zt);
+
+public:
+ virtual void postProcess(ChunkSource *parent, int xt, int zt);
+ virtual bool save(bool force, ProgressListener *progressListener);
+ virtual bool tick();
+ virtual bool shouldSave();
+ virtual wstring gatherStats();
+
+public:
+ virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
+ virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
+};