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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-07 03:31:30 +0700
committerGitHub <noreply@github.com>2026-03-07 03:31:30 +0700
commit988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch)
treecf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.World/RandomLevelSource.cpp
parent175fc3824e502ecd701c1da2ecd2061d77495693 (diff)
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.World/RandomLevelSource.cpp')
-rw-r--r--Minecraft.World/RandomLevelSource.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.World/RandomLevelSource.cpp b/Minecraft.World/RandomLevelSource.cpp
index 2b93578a..ae06c1f8 100644
--- a/Minecraft.World/RandomLevelSource.cpp
+++ b/Minecraft.World/RandomLevelSource.cpp
@@ -26,7 +26,7 @@ static PerlinNoise_DataIn g_depthNoise_SPU __attribute__((__aligned__(16)));
const double RandomLevelSource::SNOW_SCALE = 0.3;
const double RandomLevelSource::SNOW_CUTOFF = 0.5;
-RandomLevelSource::RandomLevelSource(Level *level, __int64 seed, bool generateStructures) : generateStructures( generateStructures )
+RandomLevelSource::RandomLevelSource(Level *level, int64_t seed, bool generateStructures) : generateStructures( generateStructures )
{
m_XZSize = level->getLevelData()->getXZSize();
#ifdef _LARGE_WORLDS
@@ -166,9 +166,9 @@ float RandomLevelSource::getHeightFalloff(int xxx, int zzz, int* pEMin)
float comp = 0.0f;
int emin = getMinDistanceToEdge(xxx, zzz, worldSize, falloffStart);
// check if we have a larger world that should have moats
- int expandedWorldSizes[3] = {LEVEL_WIDTH_CLASSIC*16,
- LEVEL_WIDTH_SMALL*16,
- LEVEL_WIDTH_MEDIUM*16};
+ int expandedWorldSizes[3] = {LEVEL_WIDTH_CLASSIC*16,
+ LEVEL_WIDTH_SMALL*16,
+ LEVEL_WIDTH_MEDIUM*16};
bool expandedMoatValues[3] = {m_classicEdgeMoat, m_smallEdgeMoat, m_mediumEdgeMoat};
for(int i=0;i<3;i++)
{
@@ -435,7 +435,7 @@ void RandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks, Bi
run = runDepth;
if (y >= waterHeight - 1) blocks[offs] = top;
else blocks[offs] = material;
- }
+ }
else if (run > 0)
{
run--;
@@ -503,7 +503,7 @@ LevelChunk *RandomLevelSource::getChunk(int xOffs, int zOffs)
// addCaves(xOffs, zOffs, blocks);
// addTowns(xOffs, zOffs, blocks);
- // levelChunk->recalcHeightmap(); // 4J - removed & moved into its own method
+ // levelChunk->recalcHeightmap(); // 4J - removed & moved into its own method
// 4J - this now creates compressed block data from the blocks array passed in, so moved it until after the blocks are actually finalised. We also
// now need to free the passed in blocks as the LevelChunk doesn't use the passed in allocation anymore.
@@ -629,7 +629,7 @@ doubleArray RandomLevelSource::getHeights(doubleArray buffer, int x, int y, int
if (rdepth < -1) rdepth = -1;
rdepth = rdepth / 1.4;
rdepth /= 2;
- }
+ }
else
{
if (rdepth > 1) rdepth = 1;
@@ -766,8 +766,8 @@ void RandomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
}
pprandom->setSeed(level->getSeed());
- __int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
- __int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
bool hasVillage = false;