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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/PumpkinTile.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/PumpkinTile.cpp')
| -rw-r--r-- | Minecraft.World/PumpkinTile.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/PumpkinTile.cpp b/Minecraft.World/PumpkinTile.cpp index da11001d..2bc36972 100644 --- a/Minecraft.World/PumpkinTile.cpp +++ b/Minecraft.World/PumpkinTile.cpp @@ -13,8 +13,8 @@ const wstring PumpkinTile::TEXTURE_LANTERN = L"pumpkin_jack"; PumpkinTile::PumpkinTile(int id, bool lit) : DirectionalTile(id, Material::vegetable, isSolidRender() ) { - iconTop = nullptr; - iconFace = nullptr; + iconTop = NULL; + iconFace = NULL; setTicking(true); this->lit = lit; } @@ -45,7 +45,7 @@ void PumpkinTile::onPlace(Level *level, int x, int y, int z) level->setTileAndData(x, y, z, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y - 1, z, 0, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y - 2, z, 0, 0, Tile::UPDATE_CLIENTS); - shared_ptr<SnowMan> snowMan = std::make_shared<SnowMan>(level); + shared_ptr<SnowMan> snowMan = shared_ptr<SnowMan>(new SnowMan(level)); snowMan->moveTo(x + 0.5, y - 1.95, z + 0.5, 0, 0); level->addEntity(snowMan); @@ -94,7 +94,7 @@ void PumpkinTile::onPlace(Level *level, int x, int y, int z) level->setTileAndData(x, y - 1, z + 1, 0, 0, Tile::UPDATE_CLIENTS); } - shared_ptr<VillagerGolem> villagerGolem = std::make_shared<VillagerGolem>(level); + shared_ptr<VillagerGolem> villagerGolem = shared_ptr<VillagerGolem>(new VillagerGolem(level)); villagerGolem->setPlayerCreated(true); villagerGolem->moveTo(x + 0.5, y - 1.95, z + 0.5, 0, 0); level->addEntity(villagerGolem); |
