diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ProtectionEnchantment.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ProtectionEnchantment.cpp')
| -rw-r--r-- | Minecraft.World/ProtectionEnchantment.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/ProtectionEnchantment.cpp b/Minecraft.World/ProtectionEnchantment.cpp index 39e3eca1..8304529b 100644 --- a/Minecraft.World/ProtectionEnchantment.cpp +++ b/Minecraft.World/ProtectionEnchantment.cpp @@ -41,7 +41,7 @@ int ProtectionEnchantment::getDamageProtection(int level, DamageSource *source) if (type == ALL) return Mth::floor(protect * 0.75f); if (type == FIRE && source->isFire()) return Mth::floor(protect * 1.25f); if (type == FALL && source == DamageSource::fall) return Mth::floor(protect * 2.5f); - if (type == EXPLOSION && source == DamageSource::explosion) return Mth::floor(protect * 1.5f); + if (type == EXPLOSION && source->isExplosion() ) return Mth::floor(protect * 1.5f); if (type == PROJECTILE && source->isProjectile()) return Mth::floor(protect * 1.5f); return 0; } @@ -56,11 +56,11 @@ bool ProtectionEnchantment::isCompatibleWith(Enchantment *other) const ProtectionEnchantment *pe = dynamic_cast<ProtectionEnchantment *>( other ); if (pe != NULL) { - if (pe->type == this->type) + if (pe->type == type) { return false; } - if (this->type == FALL || pe->type == FALL) + if (type == FALL || pe->type == FALL) { return true; } |
