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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ProtectionEnchantment.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ProtectionEnchantment.cpp')
-rw-r--r--Minecraft.World/ProtectionEnchantment.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/ProtectionEnchantment.cpp b/Minecraft.World/ProtectionEnchantment.cpp
index 39e3eca1..8304529b 100644
--- a/Minecraft.World/ProtectionEnchantment.cpp
+++ b/Minecraft.World/ProtectionEnchantment.cpp
@@ -41,7 +41,7 @@ int ProtectionEnchantment::getDamageProtection(int level, DamageSource *source)
if (type == ALL) return Mth::floor(protect * 0.75f);
if (type == FIRE && source->isFire()) return Mth::floor(protect * 1.25f);
if (type == FALL && source == DamageSource::fall) return Mth::floor(protect * 2.5f);
- if (type == EXPLOSION && source == DamageSource::explosion) return Mth::floor(protect * 1.5f);
+ if (type == EXPLOSION && source->isExplosion() ) return Mth::floor(protect * 1.5f);
if (type == PROJECTILE && source->isProjectile()) return Mth::floor(protect * 1.5f);
return 0;
}
@@ -56,11 +56,11 @@ bool ProtectionEnchantment::isCompatibleWith(Enchantment *other) const
ProtectionEnchantment *pe = dynamic_cast<ProtectionEnchantment *>( other );
if (pe != NULL)
{
- if (pe->type == this->type)
+ if (pe->type == type)
{
return false;
}
- if (this->type == FALL || pe->type == FALL)
+ if (type == FALL || pe->type == FALL)
{
return true;
}