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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:37:16 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:37:16 +0700
commit119bff351450ea16ffda550b6e0f67379b29f708 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/PressurePlateTile.h
parent8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff)
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.World/PressurePlateTile.h')
-rw-r--r--Minecraft.World/PressurePlateTile.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/PressurePlateTile.h b/Minecraft.World/PressurePlateTile.h
index e46f5a1a..0b70fca9 100644
--- a/Minecraft.World/PressurePlateTile.h
+++ b/Minecraft.World/PressurePlateTile.h
@@ -31,19 +31,19 @@ public:
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
- virtual void entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
+ virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
private:
virtual void checkPressed(Level *level, int x, int y, int z);
public:
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
- virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void updateDefaultShape();
virtual int getPistonPushReaction();
void registerIcons(IconRegister *iconRegister);
-
+
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};