diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/PressurePlateTile.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/PressurePlateTile.cpp')
| -rw-r--r-- | Minecraft.World/PressurePlateTile.cpp | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/Minecraft.World/PressurePlateTile.cpp b/Minecraft.World/PressurePlateTile.cpp new file mode 100644 index 00000000..eacdeb07 --- /dev/null +++ b/Minecraft.World/PressurePlateTile.cpp @@ -0,0 +1,211 @@ +#include "stdafx.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.phys.h" +#include "net.minecraft.world.h" +#include "PressurePlateTile.h" +#include "SoundTypes.h" + +PressurePlateTile::PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity) : Tile(id, material, isSolidRender()) +{ + this->sensitivity = sensitivity; + this->setTicking(true); + this->texture = tex; + + float o = 1 / 16.0f; + setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o); +} + +int PressurePlateTile::getTickDelay() +{ + return 20; +} + +AABB *PressurePlateTile::getAABB(Level *level, int x, int y, int z) +{ + return NULL; +} + +bool PressurePlateTile::isSolidRender(bool isServerLevel) +{ + return false; +} + +bool PressurePlateTile::blocksLight() +{ + return false; +} + +bool PressurePlateTile::isCubeShaped() +{ + return false; +} + +bool PressurePlateTile::isPathfindable(LevelSource *level, int x, int y, int z) +{ + return true; +} + +bool PressurePlateTile::mayPlace(Level *level, int x, int y, int z) +{ + return level->isTopSolidBlocking(x, y - 1, z) || FenceTile::isFence(level->getTile(x, y - 1, z)); +} + +void PressurePlateTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + bool replace = false; + + if (!level->isTopSolidBlocking(x, y - 1, z) && !FenceTile::isFence(level->getTile(x, y - 1, z))) replace = true; + + if (replace) + { + this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->setTile(x, y, z, 0); + } +} + +void PressurePlateTile::tick(Level *level, int x, int y, int z, Random *random) +{ + if (level->isClientSide) return; + if (level->getData(x, y, z) == 0) + { + return; + } + + checkPressed(level, x, y, z); +} + +void PressurePlateTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity) +{ + if (level->isClientSide) return; + + if (level->getData(x, y, z) == 1) + { + return; + } + + checkPressed(level, x, y, z); +} + +void PressurePlateTile::checkPressed(Level *level, int x, int y, int z) +{ + bool wasPressed = level->getData(x, y, z) == 1; + bool shouldBePressed = false; + + float b = 2 / 16.0f; + vector<shared_ptr<Entity> > *entities = NULL; + + bool entitiesToBeFreed = false; + if (sensitivity == PressurePlateTile::everything) entities = level->getEntities(nullptr, AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b)); + + if (sensitivity == PressurePlateTile::mobs) + { + entities = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b)); + entitiesToBeFreed = true; + } + if (sensitivity == PressurePlateTile::players) + { + entities = level->getEntitiesOfClass(typeid(Player), AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b)); + entitiesToBeFreed = true; + } + + if (!entities->empty()) + { + shouldBePressed = true; + } + + if (shouldBePressed && !wasPressed) + { + level->setData(x, y, z, 1); + level->updateNeighborsAt(x, y, z, id); + level->updateNeighborsAt(x, y - 1, z, id); + level->setTilesDirty(x, y, z, x, y, z); + + level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); + } + if (!shouldBePressed && wasPressed) + { + level->setData(x, y, z, 0); + level->updateNeighborsAt(x, y, z, id); + level->updateNeighborsAt(x, y - 1, z, id); + level->setTilesDirty(x, y, z, x, y, z); + + level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f); + } + + if (shouldBePressed) + { + level->addToTickNextTick(x, y, z, id, getTickDelay()); + } + + if( entitiesToBeFreed ) + { + delete entities; + } +} + +void PressurePlateTile::onRemove(Level *level, int x, int y, int z, int id, int data) +{ + if (data > 0) + { + level->updateNeighborsAt(x, y, z, this->id); + level->updateNeighborsAt(x, y - 1, z, this->id); + } + Tile::onRemove(level, x, y, z, id, data); +} + +void PressurePlateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param +{ + bool pressed = level->getData(x, y, z) == 1; + + float o = 1 / 16.0f; + if (pressed) + { + this->setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o); + } + else + { + setShape(o, 0, o, 1 - o, 1 / 16.0f, 1 - o); + } +} + +bool PressurePlateTile::getSignal(LevelSource *level, int x, int y, int z, int dir) +{ + return (level->getData(x, y, z)) > 0; +} + +bool PressurePlateTile::getDirectSignal(Level *level, int x, int y, int z, int dir) +{ + if (level->getData(x, y, z) == 0) return false; + return (dir == 1); +} + +bool PressurePlateTile::isSignalSource() +{ + return true; +} + +void PressurePlateTile::updateDefaultShape() +{ + float x = 8 / 16.0f; + float y = 2 / 16.0f; + float z = 8 / 16.0f; + setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z); + +} + +bool PressurePlateTile::shouldTileTick(Level *level, int x,int y,int z) +{ + return level->getData(x, y, z) != 0; +} + +int PressurePlateTile::getPistonPushReaction() +{ + return Material::PUSH_DESTROY; +} + +void PressurePlateTile::registerIcons(IconRegister *iconRegister) +{ + icon = iconRegister->registerIcon(texture); +}
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