aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/PressurePlateTile.cpp
diff options
context:
space:
mode:
authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/PressurePlateTile.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/PressurePlateTile.cpp')
-rw-r--r--Minecraft.World/PressurePlateTile.cpp211
1 files changed, 211 insertions, 0 deletions
diff --git a/Minecraft.World/PressurePlateTile.cpp b/Minecraft.World/PressurePlateTile.cpp
new file mode 100644
index 00000000..eacdeb07
--- /dev/null
+++ b/Minecraft.World/PressurePlateTile.cpp
@@ -0,0 +1,211 @@
+#include "stdafx.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.world.phys.h"
+#include "net.minecraft.world.h"
+#include "PressurePlateTile.h"
+#include "SoundTypes.h"
+
+PressurePlateTile::PressurePlateTile(int id, const wstring &tex, Material *material, Sensitivity sensitivity) : Tile(id, material, isSolidRender())
+{
+ this->sensitivity = sensitivity;
+ this->setTicking(true);
+ this->texture = tex;
+
+ float o = 1 / 16.0f;
+ setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o);
+}
+
+int PressurePlateTile::getTickDelay()
+{
+ return 20;
+}
+
+AABB *PressurePlateTile::getAABB(Level *level, int x, int y, int z)
+{
+ return NULL;
+}
+
+bool PressurePlateTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+bool PressurePlateTile::blocksLight()
+{
+ return false;
+}
+
+bool PressurePlateTile::isCubeShaped()
+{
+ return false;
+}
+
+bool PressurePlateTile::isPathfindable(LevelSource *level, int x, int y, int z)
+{
+ return true;
+}
+
+bool PressurePlateTile::mayPlace(Level *level, int x, int y, int z)
+{
+ return level->isTopSolidBlocking(x, y - 1, z) || FenceTile::isFence(level->getTile(x, y - 1, z));
+}
+
+void PressurePlateTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ bool replace = false;
+
+ if (!level->isTopSolidBlocking(x, y - 1, z) && !FenceTile::isFence(level->getTile(x, y - 1, z))) replace = true;
+
+ if (replace)
+ {
+ this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->setTile(x, y, z, 0);
+ }
+}
+
+void PressurePlateTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ if (level->isClientSide) return;
+ if (level->getData(x, y, z) == 0)
+ {
+ return;
+ }
+
+ checkPressed(level, x, y, z);
+}
+
+void PressurePlateTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
+{
+ if (level->isClientSide) return;
+
+ if (level->getData(x, y, z) == 1)
+ {
+ return;
+ }
+
+ checkPressed(level, x, y, z);
+}
+
+void PressurePlateTile::checkPressed(Level *level, int x, int y, int z)
+{
+ bool wasPressed = level->getData(x, y, z) == 1;
+ bool shouldBePressed = false;
+
+ float b = 2 / 16.0f;
+ vector<shared_ptr<Entity> > *entities = NULL;
+
+ bool entitiesToBeFreed = false;
+ if (sensitivity == PressurePlateTile::everything) entities = level->getEntities(nullptr, AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b));
+
+ if (sensitivity == PressurePlateTile::mobs)
+ {
+ entities = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b));
+ entitiesToBeFreed = true;
+ }
+ if (sensitivity == PressurePlateTile::players)
+ {
+ entities = level->getEntitiesOfClass(typeid(Player), AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b));
+ entitiesToBeFreed = true;
+ }
+
+ if (!entities->empty())
+ {
+ shouldBePressed = true;
+ }
+
+ if (shouldBePressed && !wasPressed)
+ {
+ level->setData(x, y, z, 1);
+ level->updateNeighborsAt(x, y, z, id);
+ level->updateNeighborsAt(x, y - 1, z, id);
+ level->setTilesDirty(x, y, z, x, y, z);
+
+ level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
+ }
+ if (!shouldBePressed && wasPressed)
+ {
+ level->setData(x, y, z, 0);
+ level->updateNeighborsAt(x, y, z, id);
+ level->updateNeighborsAt(x, y - 1, z, id);
+ level->setTilesDirty(x, y, z, x, y, z);
+
+ level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
+ }
+
+ if (shouldBePressed)
+ {
+ level->addToTickNextTick(x, y, z, id, getTickDelay());
+ }
+
+ if( entitiesToBeFreed )
+ {
+ delete entities;
+ }
+}
+
+void PressurePlateTile::onRemove(Level *level, int x, int y, int z, int id, int data)
+{
+ if (data > 0)
+ {
+ level->updateNeighborsAt(x, y, z, this->id);
+ level->updateNeighborsAt(x, y - 1, z, this->id);
+ }
+ Tile::onRemove(level, x, y, z, id, data);
+}
+
+void PressurePlateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ bool pressed = level->getData(x, y, z) == 1;
+
+ float o = 1 / 16.0f;
+ if (pressed)
+ {
+ this->setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o);
+ }
+ else
+ {
+ setShape(o, 0, o, 1 - o, 1 / 16.0f, 1 - o);
+ }
+}
+
+bool PressurePlateTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
+{
+ return (level->getData(x, y, z)) > 0;
+}
+
+bool PressurePlateTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
+{
+ if (level->getData(x, y, z) == 0) return false;
+ return (dir == 1);
+}
+
+bool PressurePlateTile::isSignalSource()
+{
+ return true;
+}
+
+void PressurePlateTile::updateDefaultShape()
+{
+ float x = 8 / 16.0f;
+ float y = 2 / 16.0f;
+ float z = 8 / 16.0f;
+ setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
+
+}
+
+bool PressurePlateTile::shouldTileTick(Level *level, int x,int y,int z)
+{
+ return level->getData(x, y, z) != 0;
+}
+
+int PressurePlateTile::getPistonPushReaction()
+{
+ return Material::PUSH_DESTROY;
+}
+
+void PressurePlateTile::registerIcons(IconRegister *iconRegister)
+{
+ icon = iconRegister->registerIcon(texture);
+} \ No newline at end of file