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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/PlayerTeam.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/PlayerTeam.h')
-rw-r--r--Minecraft.World/PlayerTeam.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/Minecraft.World/PlayerTeam.h b/Minecraft.World/PlayerTeam.h
new file mode 100644
index 00000000..bf91309a
--- /dev/null
+++ b/Minecraft.World/PlayerTeam.h
@@ -0,0 +1,49 @@
+#pragma once
+
+#include "Team.h"
+
+class Scoreboard;
+
+class PlayerTeam : public Team
+{
+public:
+ static const int MAX_NAME_LENGTH = 16;
+ static const int MAX_DISPLAY_NAME_LENGTH = 32;
+ static const int MAX_PREFIX_LENGTH = 16;
+ static const int MAX_SUFFIX_LENGTH = 16;
+
+private:
+ static const int BIT_FRIENDLY_FIRE = 0;
+ static const int BIT_SEE_INVISIBLES = 1;
+
+ Scoreboard *scoreboard;
+ wstring name;
+ unordered_set<wstring> players;
+ wstring displayName;
+ wstring prefix;
+ wstring suffix;
+ bool allowFriendlyFire;
+ bool seeFriendlyInvisibles;
+
+public:
+ PlayerTeam(Scoreboard *scoreboard, const wstring &name);
+
+ Scoreboard *getScoreboard();
+ wstring getName();
+ wstring getDisplayName();
+ void setDisplayName(const wstring &displayName);
+ unordered_set<wstring> *getPlayers();
+ wstring getPrefix();
+ void setPrefix(const wstring &prefix);
+ wstring getSuffix();
+ void setSuffix(const wstring &suffix);
+ wstring getFormattedName(const wstring &teamMemberName);
+ static wstring formatNameForTeam(PlayerTeam *team);
+ static wstring formatNameForTeam(Team *team, const wstring &name);
+ bool isAllowFriendlyFire();
+ void setAllowFriendlyFire(bool allowFriendlyFire);
+ bool canSeeFriendlyInvisibles();
+ void setSeeFriendlyInvisibles(bool seeFriendlyInvisibles);
+ int packOptions();
+ void unpackOptions(int options);
+}; \ No newline at end of file