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| author | Kevin <115616336+lag@users.noreply.github.com> | 2026-03-06 19:23:32 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 19:23:32 -0600 |
| commit | 13960a93b2a7c114446c109de059db305db4555d (patch) | |
| tree | 1b681d91fd38f0d2da73024041e968160c22552b /Minecraft.World/PlayerIO.h | |
| parent | 16446265d555d21f564b5989611a05918728d643 (diff) | |
Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase.
Made-with: Cursor
* Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
Diffstat (limited to 'Minecraft.World/PlayerIO.h')
| -rw-r--r-- | Minecraft.World/PlayerIO.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/PlayerIO.h b/Minecraft.World/PlayerIO.h index 153c55e3..2b13cab9 100644 --- a/Minecraft.World/PlayerIO.h +++ b/Minecraft.World/PlayerIO.h @@ -3,7 +3,7 @@ using namespace std; // If we have more than MAX_PLAYER_DATA_SAVES player.dat's then we delete the oldest ones // This value can be no higher than MAXIMUM_MAP_SAVE_DATA/3 (3 being the number of dimensions in future versions) -#define MAX_PLAYER_DATA_SAVES 80 +#define MAX_PLAYER_DATA_SAVES 0x7FFFFFFF class Player; |
