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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/PlayerActionPacket.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/PlayerActionPacket.cpp')
-rw-r--r--Minecraft.World/PlayerActionPacket.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/PlayerActionPacket.cpp b/Minecraft.World/PlayerActionPacket.cpp
index ce438cb6..aaa3e37e 100644
--- a/Minecraft.World/PlayerActionPacket.cpp
+++ b/Minecraft.World/PlayerActionPacket.cpp
@@ -7,7 +7,7 @@
const int PlayerActionPacket::START_DESTROY_BLOCK = 0;
const int PlayerActionPacket::ABORT_DESTROY_BLOCK = 1;
const int PlayerActionPacket::STOP_DESTROY_BLOCK = 2;
-const int PlayerActionPacket::GET_UPDATED_BLOCK = 3;
+const int PlayerActionPacket::DROP_ALL_ITEMS = 3;
const int PlayerActionPacket::DROP_ITEM = 4;
const int PlayerActionPacket::RELEASE_USE_ITEM = 5;
@@ -31,11 +31,11 @@ PlayerActionPacket::PlayerActionPacket(int action, int x, int y, int z, int face
void PlayerActionPacket::read(DataInputStream *dis) //throws IOException
{
- action = dis->read();
+ action = dis->readUnsignedByte();
x = dis->readInt();
- y = dis->read();
+ y = dis->readUnsignedByte();
z = dis->readInt();
- face = dis->read();
+ face = dis->readUnsignedByte();
}
void PlayerActionPacket::write(DataOutputStream *dos) //throws IOException