diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/PistonMovingPiece.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/PistonMovingPiece.h')
| -rw-r--r-- | Minecraft.World/PistonMovingPiece.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/Minecraft.World/PistonMovingPiece.h b/Minecraft.World/PistonMovingPiece.h index 1b1a61dc..cf64cabf 100644 --- a/Minecraft.World/PistonMovingPiece.h +++ b/Minecraft.World/PistonMovingPiece.h @@ -1,8 +1,8 @@ -#include "EntityTile.h" +#include "BaseEntityTile.h" class PistonPieceEntity; -class PistonMovingPiece : public EntityTile +class PistonMovingPiece : public BaseEntityTile { public: PistonMovingPiece(int id); @@ -12,21 +12,21 @@ protected: public: virtual void onPlace(Level *level, int x, int y, int z); - virtual void onRemove(Level *level, int x, int y, int z, int id, int data); - virtual bool mayPlace(Level *level, int x, int y, int z); - virtual bool mayPlace(Level *level, int x, int y, int z, int face); - virtual int getRenderShape(); - virtual bool isSolidRender(bool isServerLevel = false); - virtual bool isCubeShaped(); - virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param; - virtual int getResource(int data, Random *random, int playerBonusLevel); - virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus); - virtual void neighborChanged(Level *level, int x, int y, int z, int type); - static shared_ptr<TileEntity> newMovingPieceEntity(int block, int data, int facing, bool extending, bool isSourcePiston); - virtual AABB *getAABB(Level *level, int x, int y, int z); - virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param + virtual void onRemove(Level *level, int x, int y, int z, int id, int data); + virtual bool mayPlace(Level *level, int x, int y, int z); + virtual bool mayPlace(Level *level, int x, int y, int z, int face); + virtual int getRenderShape(); + virtual bool isSolidRender(bool isServerLevel = false); + virtual bool isCubeShaped(); + virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param; + virtual int getResource(int data, Random *random, int playerBonusLevel); + virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus); + virtual void neighborChanged(Level *level, int x, int y, int z, int type); + static shared_ptr<TileEntity> newMovingPieceEntity(int block, int data, int facing, bool extending, bool isSourcePiston); + virtual AABB *getAABB(Level *level, int x, int y, int z); + virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param - AABB *getAABB(Level *level, int x, int y, int z, int tile, float progress, int facing); + AABB *getAABB(Level *level, int x, int y, int z, int tile, float progress, int facing); private: shared_ptr<PistonPieceEntity> getEntity(LevelSource *level, int x, int y, int z); |
