diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/PistonBaseTile.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/PistonBaseTile.h')
| -rw-r--r-- | Minecraft.World/PistonBaseTile.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/Minecraft.World/PistonBaseTile.h b/Minecraft.World/PistonBaseTile.h index 0fda1391..59c2e833 100644 --- a/Minecraft.World/PistonBaseTile.h +++ b/Minecraft.World/PistonBaseTile.h @@ -27,45 +27,45 @@ private: static DWORD tlsIdx; // 4J - was just a static but implemented with TLS for our version - static bool ignoreUpdate(); + static bool ignoreUpdate(); static void ignoreUpdate(bool set); public: PistonBaseTile(int id, bool isSticky); - Icon *getPlatformTexture(); + Icon *getPlatformTexture(); virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1); - virtual Icon *getTexture(int face, int data); + virtual Icon *getTexture(int face, int data); static Icon *getTexture(const wstring &name); void registerIcons(IconRegister *iconRegister); - virtual int getRenderShape(); - virtual bool isSolidRender(bool isServerLevel = false); - virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param - virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by); - virtual void neighborChanged(Level *level, int x, int y, int z, int type); - virtual void onPlace(Level *level, int x, int y, int z); + virtual int getRenderShape(); + virtual bool isSolidRender(bool isServerLevel = false); + virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param + virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance); + virtual void neighborChanged(Level *level, int x, int y, int z, int type); + virtual void onPlace(Level *level, int x, int y, int z); private: - void checkIfExtend(Level *level, int x, int y, int z); - bool getNeighborSignal(Level *level, int x, int y, int z, int facing); + void checkIfExtend(Level *level, int x, int y, int z); + bool getNeighborSignal(Level *level, int x, int y, int z, int facing); public: - virtual void triggerEvent(Level *level, int x, int y, int z, int param1, int facing); - virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param - virtual void updateDefaultShape(); - virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source); + virtual bool triggerEvent(Level *level, int x, int y, int z, int param1, int facing); + virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param + virtual void updateDefaultShape(); + virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source); virtual AABB *getAABB(Level *level, int x, int y, int z); - virtual bool isCubeShaped(); + virtual bool isCubeShaped(); - static int getFacing(int data); - static bool isExtended(int data); - static int getNewFacing(Level *level, int x, int y, int z, shared_ptr<Player> player); + static int getFacing(int data); + static bool isExtended(int data); + static int getNewFacing(Level *level, int x, int y, int z, shared_ptr<LivingEntity> player); private: - static bool isPushable(int block, Level *level, int cx, int cy, int cz, bool allowDestroyable); - static bool canPush(Level *level, int sx, int sy, int sz, int facing); + static bool isPushable(int block, Level *level, int cx, int cy, int cz, bool allowDestroyable); + static bool canPush(Level *level, int sx, int sy, int sz, int facing); static void stopSharingIfServer(Level *level, int x, int y, int z); // 4J added - bool createPush(Level *level, int sx, int sy, int sz, int facing); + bool createPush(Level *level, int sx, int sy, int sz, int facing); };
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