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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/PistonBaseTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/PistonBaseTile.h')
-rw-r--r--Minecraft.World/PistonBaseTile.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/Minecraft.World/PistonBaseTile.h b/Minecraft.World/PistonBaseTile.h
index 0fda1391..59c2e833 100644
--- a/Minecraft.World/PistonBaseTile.h
+++ b/Minecraft.World/PistonBaseTile.h
@@ -27,45 +27,45 @@ private:
static DWORD tlsIdx;
// 4J - was just a static but implemented with TLS for our version
- static bool ignoreUpdate();
+ static bool ignoreUpdate();
static void ignoreUpdate(bool set);
public:
PistonBaseTile(int id, bool isSticky);
- Icon *getPlatformTexture();
+ Icon *getPlatformTexture();
virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1);
- virtual Icon *getTexture(int face, int data);
+ virtual Icon *getTexture(int face, int data);
static Icon *getTexture(const wstring &name);
void registerIcons(IconRegister *iconRegister);
- virtual int getRenderShape();
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
- virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
- virtual void neighborChanged(Level *level, int x, int y, int z, int type);
- virtual void onPlace(Level *level, int x, int y, int z);
+ virtual int getRenderShape();
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+ virtual void onPlace(Level *level, int x, int y, int z);
private:
- void checkIfExtend(Level *level, int x, int y, int z);
- bool getNeighborSignal(Level *level, int x, int y, int z, int facing);
+ void checkIfExtend(Level *level, int x, int y, int z);
+ bool getNeighborSignal(Level *level, int x, int y, int z, int facing);
public:
- virtual void triggerEvent(Level *level, int x, int y, int z, int param1, int facing);
- virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
- virtual void updateDefaultShape();
- virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
+ virtual bool triggerEvent(Level *level, int x, int y, int z, int param1, int facing);
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual void updateDefaultShape();
+ virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual AABB *getAABB(Level *level, int x, int y, int z);
- virtual bool isCubeShaped();
+ virtual bool isCubeShaped();
- static int getFacing(int data);
- static bool isExtended(int data);
- static int getNewFacing(Level *level, int x, int y, int z, shared_ptr<Player> player);
+ static int getFacing(int data);
+ static bool isExtended(int data);
+ static int getNewFacing(Level *level, int x, int y, int z, shared_ptr<LivingEntity> player);
private:
- static bool isPushable(int block, Level *level, int cx, int cy, int cz, bool allowDestroyable);
- static bool canPush(Level *level, int sx, int sy, int sz, int facing);
+ static bool isPushable(int block, Level *level, int cx, int cy, int cz, bool allowDestroyable);
+ static bool canPush(Level *level, int sx, int sy, int sz, int facing);
static void stopSharingIfServer(Level *level, int x, int y, int z); // 4J added
- bool createPush(Level *level, int sx, int sy, int sz, int facing);
+ bool createPush(Level *level, int sx, int sy, int sz, int facing);
}; \ No newline at end of file