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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/PathNavigation.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/PathNavigation.h')
-rw-r--r--Minecraft.World/PathNavigation.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/Minecraft.World/PathNavigation.h b/Minecraft.World/PathNavigation.h
new file mode 100644
index 00000000..b8a8cfd6
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+++ b/Minecraft.World/PathNavigation.h
@@ -0,0 +1,67 @@
+#pragma once
+
+class Mob;
+class Level;
+class Path;
+
+class PathNavigation
+{
+private:
+ Mob *mob;
+ Level *level;
+ Path *path;
+ float speed;
+ float maxDist;
+ bool avoidSun;
+ int _tick;
+ int lastStuckCheck;
+ Vec3 *lastStuckCheckPos;
+
+ bool _canPassDoors;
+ bool _canOpenDoors;
+ bool avoidWater;
+ bool canFloat;
+
+public:
+ PathNavigation(Mob *mob, Level *level, float maxDist);
+ ~PathNavigation();
+
+ void setAvoidWater(bool avoidWater);
+ bool getAvoidWater();
+ void setCanOpenDoors(bool canOpenDoors);
+ bool canPassDoors();
+ void setCanPassDoors(bool canPass);
+ bool canOpenDoors();
+ void setAvoidSun(bool avoidSun);
+ void setSpeed(float speed);
+ void setCanFloat(bool canFloat);
+ Path *createPath(double x, double y, double z);
+ bool moveTo(double x, double y, double z, float speed);
+ Path *createPath(shared_ptr<Mob> target);
+ bool moveTo(shared_ptr<Mob> target, float speed);
+ bool moveTo(Path *newPath, float speed);
+ Path *getPath();
+ void tick();
+
+private:
+ void updatePath();
+
+public:
+ bool isDone();
+
+ void stop();
+
+private:
+ Vec3 *getTempMobPos();
+ int getSurfaceY();
+ bool canUpdatePath();
+ bool isInLiquid();
+ void trimPathFromSun();
+ bool canMoveDirectly(Vec3 *startPos, Vec3 *stopPos, int sx, int sy, int sz);
+ bool canWalkOn(int x, int y, int z, int sx, int sy, int sz, Vec3 *startPos, double goalDirX, double goalDirZ);
+ bool canWalkAbove(int startX, int startY, int startZ, int sx, int sy, int sz, Vec3 *startPos, double goalDirX, double goalDirZ);
+
+public:
+ // 4J Added override to update ai elements when loading entity from schematics
+ void setLevel(Level *level);
+}; \ No newline at end of file